public void PutUser(Users updatedUserInfo) { DbContextOptionsBuilder <KnightsArcadeContext> bootUp = new DbContextOptionsBuilder <KnightsArcadeContext>(); bootUp.UseMySql(_configuration.GetConnectionString("KnightsArcadeDb")); KnightsArcadeContext knightsContext = new KnightsArcadeContext(bootUp.Options); Users currentUserInfo = GetUser(updatedUserInfo.Username); if (updatedUserInfo.UserMajor != null) { currentUserInfo.UserMajor = updatedUserInfo.UserMajor; } if (updatedUserInfo.UserLastName != null) { currentUserInfo.UserLastName = updatedUserInfo.UserLastName; } if (updatedUserInfo.UserFirstName != null) { currentUserInfo.UserFirstName = updatedUserInfo.UserFirstName; } if (updatedUserInfo.UserImagePath != null) { currentUserInfo.UserImagePath = updatedUserInfo.UserImagePath; } if (updatedUserInfo.UserEmail != null) { currentUserInfo.UserEmail = updatedUserInfo.UserEmail; } knightsContext.Entry <Users>(currentUserInfo).State = EntityState.Modified; knightsContext.SaveChanges(); }
public void PutArcadeMachine(ArcadeMachine arcadeMachine) { DbContextOptionsBuilder <KnightsArcadeContext> bootUp = new DbContextOptionsBuilder <KnightsArcadeContext>(); bootUp.UseMySql(_configuration.GetConnectionString("KnightsArcadeDb")); KnightsArcadeContext knightsContext = new KnightsArcadeContext(bootUp.Options); ArcadeMachine updatedArcadeMachine = knightsContext.ArcadeMachines.Find(arcadeMachine.ArcadeMachineId); if (arcadeMachine.ArcadeMachineRoom != null) { updatedArcadeMachine.ArcadeMachineRoom = arcadeMachine.ArcadeMachineRoom; } if (arcadeMachine.ArcadeMachineDescription != null) { updatedArcadeMachine.ArcadeMachineDescription = arcadeMachine.ArcadeMachineDescription; } if (arcadeMachine.ArcadeMachineCoords != null) { updatedArcadeMachine.ArcadeMachineCoords = arcadeMachine.ArcadeMachineCoords; } if (arcadeMachine.ArcadeMachineAddress != null) { updatedArcadeMachine.ArcadeMachineAddress = arcadeMachine.ArcadeMachineAddress; } if (arcadeMachine.ArcadeMachineName != null) { updatedArcadeMachine.ArcadeMachineName = arcadeMachine.ArcadeMachineName; } knightsContext.Entry <ArcadeMachine>(updatedArcadeMachine).State = EntityState.Modified; knightsContext.SaveChanges(); }
public void PutSubmissions(Submissions submission) { DbContextOptionsBuilder <KnightsArcadeContext> bootUp = new DbContextOptionsBuilder <KnightsArcadeContext>(); bootUp.UseMySql(_configuration.GetConnectionString("KnightsArcadeDb")); KnightsArcadeContext knightsContext = new KnightsArcadeContext(bootUp.Options); Submissions updatedSubmission = GetSubmissions((int)submission.GameId); if (submission.SubmissionImage0 != null) { updatedSubmission.SubmissionImage0 = submission.SubmissionImage0; } if (submission.SubmissionReviewDateUtc != null) { updatedSubmission.SubmissionReviewDateUtc = submission.SubmissionReviewDateUtc; } if (submission.SubmissionStatus != null) { updatedSubmission.SubmissionStatus = submission.SubmissionStatus; } if (submission.SubmissionReviewComments != null) { updatedSubmission.SubmissionReviewComments = submission.SubmissionReviewComments; } if (submission.CreatorEmail != null) { updatedSubmission.CreatorEmail = submission.CreatorEmail; } knightsContext.Entry <Submissions>(updatedSubmission).State = EntityState.Modified; knightsContext.SaveChanges(); }
public void PutTestsQueue(TestsQueue testsQueue) { DbContextOptionsBuilder <KnightsArcadeContext> bootUp = new DbContextOptionsBuilder <KnightsArcadeContext>(); bootUp.UseMySql(_configuration.GetConnectionString("KnightsArcadeDb")); KnightsArcadeContext knightsContext = new KnightsArcadeContext(bootUp.Options); knightsContext.Entry <TestsQueue>(testsQueue).State = EntityState.Modified; knightsContext.SaveChanges(); }
public void PutTests(Tests test) { DbContextOptionsBuilder <KnightsArcadeContext> bootUp = new DbContextOptionsBuilder <KnightsArcadeContext>(); bootUp.UseMySql(_configuration.GetConnectionString("KnightsArcadeDb")); KnightsArcadeContext knightsContext = new KnightsArcadeContext(bootUp.Options); Tests updatedTest = GetTests((int)test.GameId); if (test.Test10min != null) { updatedTest.Test10min = test.Test10min; } if (test.TestAttempts != null) { updatedTest.TestAttempts = test.TestAttempts; } if (test.TestCloses != null) { updatedTest.TestCloses = test.TestCloses; } if (test.TestOpens != null) { updatedTest.TestOpens = test.TestOpens; } if (test.TestCloseOn3 != null) { updatedTest.TestCloseOn3 = test.TestCloseOn3; } if (test.TestCloseOnEscape != null) { updatedTest.TestCloseOnEscape = test.TestCloseOnEscape; } if (test.TestAverageRam != null) { updatedTest.TestAverageRam = test.TestAverageRam; } if (test.TestFolderFileNames != null) { updatedTest.TestFolderFileNames = test.TestFolderFileNames; } if (test.TestNumExeFiles != null) { updatedTest.TestNumExeFiles = test.TestNumExeFiles; } if (test.TestPeakRam != null) { updatedTest.TestPeakRam = test.TestPeakRam; } knightsContext.Entry <Tests>(updatedTest).State = EntityState.Modified; knightsContext.SaveChanges(); }
public void PutGames(Games game) { DbContextOptionsBuilder <KnightsArcadeContext> bootUp = new DbContextOptionsBuilder <KnightsArcadeContext>(); bootUp.UseMySql(_configuration.GetConnectionString("KnightsArcadeDb")); KnightsArcadeContext knightsContext = new KnightsArcadeContext(bootUp.Options); Games updatedGame = GetGames((int)game.GameId); if (game.GameControls != null) { updatedGame.GameControls = game.GameControls; } if (game.GameDescription != null) { updatedGame.GameDescription = game.GameDescription; } if (game.GameGenreAction != null) { updatedGame.GameGenreAction = game.GameGenreAction; } if (game.GameGenreAdventure != null) { updatedGame.GameGenreAdventure = game.GameGenreAdventure; } if (game.GameGenreFighting != null) { updatedGame.GameGenreFighting = game.GameGenreFighting; } if (game.GameGenrePuzzle != null) { updatedGame.GameGenrePuzzle = game.GameGenrePuzzle; } if (game.GameGenreRacing != null) { updatedGame.GameGenreRacing = game.GameGenreRacing; } if (game.GameGenreRpg != null) { updatedGame.GameGenreRpg = game.GameGenreRpg; } if (game.GameGenreShooter != null) { updatedGame.GameGenreShooter = game.GameGenreShooter; } if (game.GameGenreSports != null) { updatedGame.GameGenreSports = game.GameGenreSports; } if (game.GameGenreStrategy != null) { updatedGame.GameGenreStrategy = game.GameGenreStrategy; } if (game.GameGenreSurvival != null) { updatedGame.GameGenreSurvival = game.GameGenreSurvival; } if (game.GameImage0 != null) { updatedGame.GameImage0 = game.GameImage0; } if (game.GameImage1 != null) { updatedGame.GameImage1 = game.GameImage1; } if (game.GameImage2 != null) { updatedGame.GameImage2 = game.GameImage2; } if (game.GameImage3 != null) { updatedGame.GameImage3 = game.GameImage3; } if (game.GameImage4 != null) { updatedGame.GameImage4 = game.GameImage4; } if (game.GameName != null) { updatedGame.GameName = game.GameName; } if (game.GamePath != null) { updatedGame.GamePath = game.GamePath; } if (game.GameStatus != null) { updatedGame.GameStatus = game.GameStatus; } if (game.GameVideoLink != null) { updatedGame.GameVideoLink = game.GameVideoLink; } if (game.GameAvailableToDownload != null) { updatedGame.GameAvailableToDownload = game.GameAvailableToDownload; } if (game.GameOnArcade != null) { updatedGame.GameOnArcade = game.GameOnArcade; } if (game.GameReviewDateUtc != null) { updatedGame.GameReviewDateUtc = game.GameReviewDateUtc; } if (game.GameCreatorEmail != null) { updatedGame.GameCreatorEmail = game.GameCreatorEmail; } if (game.GameReviewComments != null) { updatedGame.GameReviewComments = game.GameReviewComments; } if (game.GameSubmissionDateUtc != null) { updatedGame.GameSubmissionDateUtc = game.GameSubmissionDateUtc; } knightsContext.Entry <Games>(updatedGame).State = EntityState.Modified; knightsContext.SaveChanges(); }