// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Q)) { // Generate Grid context.GenerateGrid(); } if (Input.GetKeyDown(KeyCode.W)) { // Add/create Player context.AddPlayerUnit(); } if (Input.GetKeyDown(KeyCode.E)) { // Add Debug Unit context.AddUnit(GameObject.Instantiate(DebugMonsterUnitPrefab).GetComponent <UnitScript>()); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Q)) { // Generate Grid gameContext.GenerateGrid(); } if (Input.GetKeyDown(KeyCode.W)) { // Add/create Player gameContext.AddPlayerUnit(); } if (Input.GetKeyDown(KeyCode.E)) { // Add Debug Unit gameContext.AddUnit(GameObject.Instantiate(DebugUnitPrefab).GetComponent <UnitScript>()); } if (Input.GetKeyDown(KeyCode.Space)) { // TODO aherrera : functionality to trigger a debug "mini-game" event MGManager.instance.AddMG(); } }