private void Awake() { Instance = this; GameUI = GetComponent <GameUI>(); Target = GameObject.FindGameObjectWithTag("Target"); Knife = Knife.GetComponent <Knife_Behaviour>(); knifeCount = Random.Range(6, 10); }
private void Awake() { knifeInWood = Knife.GetComponent <Knife_Behaviour>(); OrangeCollider = GetComponent <CircleCollider2D>(); OrangeSprite = GetComponent <SpriteRenderer>(); }