/// <summary> /// Initializes the button /// </summary> public void Initialize(int kingdomNum) { kingdom = GameManager.Instance.CurrentSave.Kingdoms[kingdomNum]; Button buttonScript = GetComponent<Button>(); buttonScript.interactable = kingdomNum <= GameManager.Instance.CurrentSave.CurrentKingdom; buttonScript.onClick.AddListener(Pressed); }
public StrongString GetForServer() { string myString = KingdomName.GetValue() + CharSeparatpr + // 1 KingsPower.GetForServer().GetValue() + CharSeparatpr + // 2 KingdomLevel.ToString() + CharSeparatpr; // 3 return(myString); }
public void LoadGameLevel(KingdomName name, AudioSource source = null) { CurrentLoadedKingdom = name; LoadLevel(Constants.LEVEL_SCENE, source); }
/// <summary> /// Constructor /// </summary> public KingdomStatus(KingdomName name) { Name = name; }