void GetCityInfo() { long m = 0; long p = 0; KingInfo kInfo = Informations.Instance.GetKingInfo(Controller.kingIndex); for (int i = 0; i < kInfo.cities.Count; i++) { CityInfo cInfo = Informations.Instance.GetCityInfo((int)kInfo.cities[i]); m += cInfo.money; p += cInfo.population; } cityNum.text = "" + kInfo.cities.Count; money.text = "" + m; population.text = p + ZhongWen.Instance.ren; if (kInfo.cities.Count < 16) { Instantiate(background[0]); } else if (kInfo.cities.Count < 32) { Instantiate(background[1]); } else { Instantiate(background[2]); } }
/// <summary> /// Inits the default kings info. /// </summary> private void InitDefaultKingsInfo() { if (kings == null) { kings = new KingInfo[kingNum + 1]; for (int i = 0; i < kingNum + 1; i++) { kings[i] = new KingInfo(); } } kings[0].generalIdx = 98; kings[1].generalIdx = 134; kings[2].generalIdx = 59; kings[3].generalIdx = 121; kings[4].generalIdx = 71; kings[5].generalIdx = 72; kings[6].generalIdx = 3; kings[7].generalIdx = 156; kings[8].generalIdx = 7; kings[9].generalIdx = 189; kings[10].generalIdx = 79; kings[11].generalIdx = 110; kings[12].generalIdx = 6; kings[13].generalIdx = 132; kings[14].generalIdx = 137; kings[15].generalIdx = 167; kings[16].generalIdx = 172; kings[17].generalIdx = 133; }
static int AddGeneral(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); KingInfo obj = LuaScriptMgr.GetNetObject <KingInfo>(L, 1); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.AddGeneral(arg0); return(0); }
public void SetKingInfo(int idx, KingInfo kInfo) { if (kings == null) { kings = new KingInfo[kingNum + 1]; } kings[idx] = kInfo; }
static int RemovePrisons(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); KingInfo obj = LuaScriptMgr.GetNetObject <KingInfo>(L, 1); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.RemovePrisons(arg0); return(0); }
static int SetKingInfo(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); DataManager obj = LuaScriptMgr.GetNetObject <DataManager>(L, 1); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); KingInfo arg1 = LuaScriptMgr.GetNetObject <KingInfo>(L, 3); obj.SetKingInfo(arg0, arg1); return(0); }
static int GetKingInfo(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); DataManager obj = LuaScriptMgr.GetNetObject <DataManager>(L, 1); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); KingInfo o = obj.GetKingInfo(arg0); LuaScriptMgr.PushObject(L, o); return(1); }
public void SetKingInfo(int id, KingInfo info) { if (Kings.ContainsKey(id)) { Kings[id] = info; } else { Kings.Add(id, info); } }
public void InitKingsInfo() { m_listKings = new Dictionary <int, KingInfo>(); IEnumerator enumerator = XMLManager.Kings.Data.Keys.GetEnumerator(); while (enumerator.MoveNext()) { int ID = (int)enumerator.Current; KingInfo info = new KingInfo(ID); Kings.Add(ID, info); } }
static int set_GeneralID(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaDLL.luaL_error(L, "unknown member name GeneralID"); } KingInfo obj = (KingInfo)o; obj.GeneralID = (int)LuaScriptMgr.GetNumber(L, 3); return(0); }
static int set_Name(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaDLL.luaL_error(L, "unknown member name Name"); } KingInfo obj = (KingInfo)o; obj.Name = LuaScriptMgr.GetString(L, 3); return(0); }
static int set_Active(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaDLL.luaL_error(L, "unknown member name Active"); } KingInfo obj = (KingInfo)o; obj.Active = LuaScriptMgr.GetBoolean(L, 3); return(0); }
void OnSelectKingHandler() { int kIdx = (int)kingList.GetSelectItem().GetItemData(); kingInfo.SetKing(kIdx); KingInfo kInfo = Informations.Instance.GetKingInfo(kIdx); map.ClearSelect(); for (int i = 0; i < kInfo.cities.Count; i++) { map.SelectCity((int)kInfo.cities[i]); } }
static int get_Name(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); if (o == null) { LuaDLL.luaL_error(L, "unknown member name Name"); } KingInfo obj = (KingInfo)o; LuaScriptMgr.Push(L, obj.Name); return(1); }
void GetGeneralInfo() { int s = 0; KingInfo kInfo = Informations.Instance.GetKingInfo(Controller.kingIndex); for (int i = 0; i < kInfo.generals.Count; i++) { s += Informations.Instance.GetGeneralInfo((int)kInfo.generals[i]).soldierCur; s += Informations.Instance.GetGeneralInfo((int)kInfo.generals[i]).knightCur; } generalNum.text = kInfo.generals.Count + ZhongWen.Instance.ren; soldierNum.text = s + ZhongWen.Instance.ren; }
void SetKingOver(int kIdx) { for (int g = 0; g < Informations.Instance.generalNum; g++) { GeneralInfo gInfo = Informations.Instance.GetGeneralInfo(g); if (gInfo.king == kIdx) { gInfo.king = Informations.Instance.kingNum; } } for (int c = 0; c < Informations.Instance.cityNum; c++) { CityInfo cInfo = Informations.Instance.GetCityInfo(c); if (cInfo.king == kIdx) { cInfo.king = Informations.Instance.kingNum; for (int i = 0; i < cInfo.prisons.Count; i++) { Informations.Instance.GetGeneralInfo(cInfo.prisons[i]).prisonerIdx = Informations.Instance.kingNum; } } } for (int i = 0; i < Informations.Instance.armys.Count; i++) { ArmyInfo ai = Informations.Instance.armys[i]; if (ai.king == kIdx) { ai.king = Informations.Instance.kingNum; } for (int j = 0; j < ai.prisons.Count; j++) { Informations.Instance.GetGeneralInfo(ai.prisons[j]).prisonerIdx = Informations.Instance.kingNum; } } KingInfo kInfo = Informations.Instance.GetKingInfo(kIdx); kInfo.generals.Clear(); kInfo.cities.Clear(); kInfo.active = 0; }
/// <summary> /// Inits the king cities. /// </summary> private void InitKingCities() { for (int idx = 0; idx < kingNum + 1; idx++) { KingInfo kInfo = GetKingInfo(idx); kInfo.cities = new List <int>(); for (int i = 0; i < cityNum; i++) { CityInfo cInfo = GetCityInfo(i); if (cInfo.king == idx) { kInfo.cities.Add(i); } } } }
private void InitKingGenerals() { for (int idx = 0; idx < kingNum + 1; idx++) { KingInfo kInfo = GetKingInfo(idx); kInfo.generals = new List <int>(); for (int i = generalNum - 1; i >= 0; i--) { GeneralInfo gInfo = GetGeneralInfo(i); if (gInfo.king == idx && gInfo.prisonerIdx == -1) { kInfo.generals.Add(i); } } } }
public void AddGeneral(int generalID) { if (Generals.Contains(generalID)) { return; } Generals.Add(generalID); GeneralInfo general = GamePublic.Instance.DataManager.GetGeneralInfo(generalID); if (general.KingID != 0) { KingInfo king = GamePublic.Instance.DataManager.GetKingInfo(general.KingID); king.RemoveGeneral(generalID); } general.KingID = ID; }
public bool AddGeneralsList() { if (haveGeneral) { return(haveGeneral); } KingInfo kInfo = Informations.Instance.GetKingInfo(Controller.kingIndex); for (int i = 0; i < kInfo.generals.Count; i++) { int gIdx = (int)kInfo.generals[i]; GeneralInfo gInfo = Informations.Instance.GetGeneralInfo(gIdx); if (gInfo.city != -1 && gInfo.intellect >= 80 && gIdx != kInfo.generalIdx) { haveGeneral = true; ListItem li = generalsList.AddItem(ZhongWen.Instance.GetGeneralName1(gIdx)); li.SetItemData(gIdx); if (gInfo.active == 0) { li.SetSelectEnable(false); } if (generalsList.GetCount() == 1) { cityInfo.SetCity(gInfo.city); map.ClearSelect(); map.SelectCity(gInfo.city); } } } if (!haveGeneral) { bottomDialogue.SetDialogue(Informations.Instance.GetKingInfo(Controller.kingIndex).generalIdx, ZhongWen.Instance.meiyouwujiang, MenuDisplayAnim.AnimType.InsertFromBottom); } return(haveGeneral); }
public void AddPrisons(int generalID) { if (Prisons.Contains(generalID)) { return; } Prisons.Add(generalID); GeneralInfo general = GamePublic.Instance.DataManager.GetGeneralInfo(generalID); if (general.PrisonerID != 0) { KingInfo king = GamePublic.Instance.DataManager.GetKingInfo(general.PrisonerID); king.RemovePrisons(generalID); } general.PrisonerID = ID; }
public bool AddGeneralsList() { KingInfo kInfo = Informations.Instance.GetKingInfo(Controller.kingIndex); for (int i = 0; i < kInfo.generals.Count; i++) { int gIdx = (int)kInfo.generals[i]; GeneralInfo gInfo = Informations.Instance.GetGeneralInfo(gIdx); if (gInfo.king == Controller.kingIndex) { if (gInfo.level < 10) { continue; } int idx = 0; if (gInfo.level < 30) { idx = gInfo.level / 10; } else if (gInfo.level >= 40) { idx = 3; } if (gInfo.magic[idx] == -1) { haveGeneral = true; generalsList.AddItem(ZhongWen.Instance.GetGeneralName1(gIdx)).SetItemData(gIdx); } } } if (!haveGeneral) { dialogue.SetDialogue(Informations.Instance.GetKingInfo(Controller.kingIndex).generalIdx, ZhongWen.Instance.shengqian_no, MenuDisplayAnim.AnimType.InsertFromBottom); } return(haveGeneral); }
/// <summary> /// Inits the city prefect. /// </summary> public void InitCityPrefect() { for (int idx = 0; idx < cityNum; idx++) { CityInfo cInfo = GetCityInfo(idx); if (cInfo.king == -1) { continue; } KingInfo kInfo = GetKingInfo(cInfo.king); if (GetGeneralInfo(kInfo.generalIdx).city == idx) { cInfo.prefect = kInfo.generalIdx; continue; } int gIdx = -1; for (int i = generalNum - 1; i >= 0; i--) { GeneralInfo gInfo = GetGeneralInfo(i); if (gInfo.city == idx && gInfo.king == cInfo.king && gInfo.prisonerIdx == -1) { if (gIdx == -1) { gIdx = i; } else { if (GetGeneralInfo(gIdx).strength < gInfo.strength) { gIdx = i; } } } } cInfo.prefect = gIdx; } }
public void SetCity(int idx) { cityIdx = idx; gameObject.SetActive(true); if (Informations.Instance.GetCityInfo(idx).king == Controller.kingIndex) { for (int i = 0; i < commands.Length; i++) { commands[i].SetButtonEnable(true); } if (Informations.Instance.GetCityInfo(idx).prisons.Count > 0) { commands[3].SetButtonEnable(true); } else { commands[3].SetButtonEnable(false); } KingInfo kInfo = Informations.Instance.GetKingInfo(Informations.Instance.GetCityInfo(idx).king); int kingCityIdx = Informations.Instance.GetGeneralInfo(kInfo.generalIdx).city; if (kingCityIdx != idx) { commands[4].SetButtonEnable(true); } else { commands[4].SetButtonEnable(false); } } else { for (int i = 0; i < commands.Length; i++) { commands[i].SetButtonEnable(false); } } }
public void SetKing(int idx) { if (idx < 0 || idx >= Informations.Instance.kingNum) { return; } KingInfo kInfo = Informations.Instance.GetKingInfo(idx); head.SetGeneralHead(Informations.Instance.GetKingInfo(idx).generalIdx); kingName.text = ZhongWen.Instance.GetKingName(idx); long _money = 0; long _population = 0; for (int i = 0; i < kInfo.cities.Count; i++) { int cIdx = (int)kInfo.cities[i]; CityInfo cInfo = Informations.Instance.GetCityInfo(cIdx); _money += cInfo.money; _population += cInfo.population; } cityNum.text = kInfo.cities.Count + ""; money.text = _money + ""; population.text = _population + ZhongWen.Instance.ren; int _soldierNum = 0; for (int i = 0; i < kInfo.generals.Count; i++) { int gIdx = (int)kInfo.generals[i]; _soldierNum += Informations.Instance.GetGeneralInfo(gIdx).soldierCur; _soldierNum += Informations.Instance.GetGeneralInfo(gIdx).knightCur; } generalNum.text = kInfo.generals.Count + ZhongWen.Instance.ren; soldierNum.text = _soldierNum + ZhongWen.Instance.ren; }
void AddGeneralsList() { KingInfo kInfo = Informations.Instance.GetKingInfo(Controller.kingIndex); int kingIdx = kInfo.generalIdx; string str = ZhongWen.Instance.GetGeneralName1(kingIdx); ListItem li = generalsList.AddItem(str); li.SetItemData(kingIdx); for (int i = 0; i < kInfo.generals.Count; i++) { int gIdx = (int)kInfo.generals[i]; if (gIdx != kingIdx) { li = generalsList.AddItem(ZhongWen.Instance.GetGeneralName1(gIdx)); li.SetItemData(gIdx); } } }
void AddObjects() { KingInfo kInfo = Informations.Instance.GetKingInfo(Controller.kingIndex); for (int i = 0; i < kInfo.cities.Count; i++) { int cIdx = (int)kInfo.cities[i]; List <int> obj = Informations.Instance.GetCityInfo(cIdx).objects; if (obj.Count > 0) { for (int j = 0; j < obj.Count; j++) { string objName = ""; int code = (int)obj[j]; int idx = code & 0xFFFF; int type = code >> 16; switch (type) { case 1: objName = ZhongWen.Instance.GetEquipmentName(idx); break; case 2: objName = ZhongWen.Instance.GetArmsName(idx) + ZhongWen.Instance.bingfu; break; case 3: objName = ZhongWen.Instance.GetFormationName(idx) + ZhongWen.Instance.zhishu; break; } CityObjectsData data = new CityObjectsData(cIdx, code); ListItem li = objsList.AddItem(objName); li.SetItemData(data); } } } }
void SetKingOver(int kIdx) { for (int g = 0; g < Informations.Instance.generalNum; g++) { GeneralInfo gInfo = Informations.Instance.GetGeneralInfo(g); if (gInfo.king == kIdx) { gInfo.king = Informations.Instance.kingNum; } } for (int c = 0; c < Informations.Instance.cityNum; c++) { CityInfo cInfo = Informations.Instance.GetCityInfo(c); if (cInfo.king == kIdx) { cInfo.king = Informations.Instance.kingNum; cityFlagsCtrl.SetFlag(c); } } for (int i = 0; i < Informations.Instance.armys.Count; i++) { ArmyInfo ai = Informations.Instance.armys[i]; if (ai.king == kIdx) { ai.king = Informations.Instance.kingNum; ai.armyCtrl.SetArmyKingFlag(); } } KingInfo kInfo = Informations.Instance.GetKingInfo(kIdx); kInfo.generals.Clear(); kInfo.cities.Clear(); kInfo.active = 0; }
void OnOkButton() { state = 2; isSavingFile = true; KingInfo kInfo = Informations.Instance.GetKingInfo(Controller.kingIndex); string str = ZhongWen.Instance.jindu + ZhongWen.Instance.shuzi[index] + " "; str += ZhongWen.Instance.GetGeneralName1(kInfo.generalIdx) + " "; str += ZhongWen.Instance.chengshu; if (kInfo.cities.Count < 10) { str += "0" + kInfo.cities.Count + " "; } else { str += kInfo.cities.Count + " "; } str += ZhongWen.Instance.wujiang; if (kInfo.generals.Count < 10) { str += "00" + kInfo.generals.Count + " "; } else if (kInfo.generals.Count < 100) { str += "0" + kInfo.generals.Count + " "; } else { str += kInfo.generals.Count + " "; } str += ZhongWen.Instance.shijian + Controller.historyTime + ZhongWen.Instance.nian; records[index].GetComponent <exSpriteFont>().text = str; StartCoroutine(SaveFile()); }
void AddGeneralsInfo() { int kingIdx = Informations.Instance.GetKingInfo(Controller.kingIndex).generalIdx; string str = GetGeneralInfo(kingIdx); ListItem li = generalsInfoList.AddItem(str); li.SetItemData(kingIdx); generalsInfoList.SetItemSelected(0, true); KingInfo kInfo = Informations.Instance.GetKingInfo(Controller.kingIndex); for (int i = 0; i < kInfo.generals.Count; i++) { int gIdx = (int)kInfo.generals[i]; if (gIdx != kingIdx) { li = generalsInfoList.AddItem(GetGeneralInfo(gIdx)); li.SetItemData(gIdx); } } }