Example #1
0
    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
        //Inicializar Nodes
        MyPersonagem = GetNode("Personagem") as KinematicBody2D;
        MyGui        = GetNode("guiCanvas/GUI") as Control;

        //Conectar dano
        MyPersonagem.Connect("LevarDano", MyGui, "Dano");

        //Conectar score
        MyPersonagem.Connect("AumentarScore", MyGui, "Score");
    }