public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture,
                                 KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        string sGestureText = gesture + " detected";

        if (GestureInfo != null)
        {
            GestureInfo.GetComponent <GUIText>().text = sGestureText;
        }

        if (gesture == KinectGestures.Gestures.SwipeLeft)
        {
            swipeLeft = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeRight)
        {
            swipeRight = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeUp)
        {
            swipeUp = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeDown)
        {
            swipeDown = true;
        }

        return(true);
    }
    public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture,
                                  float progress, KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        //GestureInfo.guiText.text = string.Format("{0} Progress: {1:F1}%", gesture, (progress * 100));
        if (gesture == KinectGestures.Gestures.Click && progress > 0.3f)
        {
            string sGestureText = string.Format("{0} {1:F1}% complete", gesture, progress * 100);
            if (GestureInfo != null)
            {
                GestureInfo.GetComponent <GUIText>().text = sGestureText;
            }

            progressDisplayed = true;
        }
        else if ((gesture == KinectGestures.Gestures.ZoomOut || gesture == KinectGestures.Gestures.ZoomIn) && progress > 0.5f)
        {
            string sGestureText = string.Format("{0} detected, zoom={1:F1}%", gesture, screenPos.z * 100);
            if (GestureInfo != null)
            {
                GestureInfo.GetComponent <GUIText>().text = sGestureText;
            }

            progressDisplayed = true;
        }
        else if (gesture == KinectGestures.Gestures.Wheel && progress > 0.5f)
        {
            string sGestureText = string.Format("{0} detected, angle={1:F1} deg", gesture, screenPos.z);
            if (GestureInfo != null)
            {
                GestureInfo.GetComponent <GUIText>().text = sGestureText;
            }

            progressDisplayed = true;
        }
    }
    public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture,
                                 KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        string sGestureText = gesture + " detected";

        if (GestureInfo != null)
        {
            GestureInfo.guiText.text = sGestureText;
        }

        if (gesture == KinectGestures.Gestures.SwipeLeft)
        {
            swipeLeft = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeRight)
        {
            swipeRight = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeUp)
        {
            swipeUp = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeDown)
        {
            swipeDown = true;
        }
        else if (gesture == KinectGestures.Gestures.RaiseRightHand)
        {
            Application.LoadLevel("Level1Selection");
        }

        return(true);
    }
Example #4
0
    public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture,
                                 KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        DisplayText(gesture + " detected");
        progressDisplayed = false;

        return(true);
    }
Example #5
0
    public bool GestureCancelled(uint userId, int userIndex, KinectGestures.Gestures gesture,
                                 KinectWrapper.SkeletonJoint joint)
    {
        if (progressDisplayed)
        {
            DisplayText(String.Empty);
            progressDisplayed = false;
        }

        return(true);
    }
    // Invoked when a gesture is cancelled.
    public bool GestureCancelled(uint userId, KinectWrapper.Gestures gesture,
                                 KinectWrapper.SkeletonJoint joint)
    {
        if (progressDisplayed)
        {
            // clear the progress info
            if (GestureInfo != null)
            {
                GestureInfo.guiText.text = String.Empty;
            }
            progressDisplayed = false;
        }

        return(true);
    }
Example #7
0
    public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture,
                                  float progress, KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        //GestureInfo.guiText.text = string.Format("{0} Progress: {1:F1}%", gesture, (progress * 100));
        if (gesture == KinectGestures.Gestures.Click && progress > 0.3f)
        {
            //string sGestureText = string.Format ("{1:F2} detected, zoom={2:F2}%", screenPos.x, screenPos.y);
            if (GestureInfo != null)
            {
                //GestureInfo.guiText.text = sGestureText;

                progressDisplayed = true;
            }
        }
    }
Example #8
0
    // Apply the rotations tracked by kinect to the joints.
    void TransformBone(uint userId, KinectWrapper.SkeletonJoint joint, bool isMirrored)
    {
        int boneIndex = GetJointIndex(joint, isMirrored);

        if (boneIndex < 0)
        {
            return;
        }

        Transform boneTransform = bones[boneIndex];

        if (boneTransform == null)
        {
            return;
        }

        // Grab the bone we're moving.
        int iJoint = (int)joint;

        if (iJoint < 0)
        {
            return;
        }

        // Get Kinect joint orientation
        Quaternion jointRotation = KinectManager.Instance.GetJointOrientation(userId, iJoint, !isMirrored);

        if (jointRotation == Quaternion.identity)
        {
            return;
        }

        // Apply the new rotation.
        Quaternion newRotation = jointRotation * initialRotations[boneIndex];

        //If an offset node is specified, combine the transform with its
        //orientation to essentially make the skeleton relative to the node
        if (offsetNode != null)
        {
            // Grab the total rotation by adding the Euler and offset's Euler.
            Vector3 totalRotation = newRotation.eulerAngles + offsetNode.transform.rotation.eulerAngles;
            // Grab our new rotation.
            newRotation = Quaternion.Euler(totalRotation);
        }

        // Smoothly transition to our new rotation.
        boneTransform.rotation = Quaternion.Slerp(boneTransform.rotation, newRotation, Time.deltaTime * SmoothFactor);
    }
    public bool GestureCancelled(uint userId, int userIndex, KinectGestures.Gestures gesture,
                                 KinectWrapper.SkeletonJoint joint)
    {
        if (progressDisplayed)
        {
            // clear the progress info
            if (GestureInfo != null)
            {
                GestureInfo.GetComponent <GUIText>().text = String.Empty;
            }

            progressDisplayed = false;
        }

        return(true);
    }
    // Invoked when a gesture is complete.
    // Return true, if the gesture must be detected again, false otherwise
    public bool GestureComplete(uint userId, KinectWrapper.Gestures gesture,
                                KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        string sGestureText = gesture + " detected";

        Debug.Log(sGestureText);
        if (sGestureText == "SwipeLeft detected")
        {
            //GameObject.Find("CubeCloud").animation.Play("CubeCloudTurnLeft");
            GameObject.Find("CubeCloud").GetComponent <CubeCloudGenerator>().turnLeft =
                true;
        }
        else if (sGestureText == "SwipeRight detected")
        {
            GameObject.Find("CubeCloud").animation.Play("CubeCloudTurnRight");
        }
        else if (sGestureText == "RaiseRightHand detected")
        {
            GameObject.Find("CubeCloud").GetComponent <CubeCloudGenerator>().turnLeft =
                false;
        }

        if (gesture == KinectWrapper.Gestures.Click)
        {
            sGestureText += string.Format(" at ({0:F1}, {1:F1})", screenPos.x,
                                          screenPos.y);
            handArea = GameObject.Find("RightHandArea");
            if (handArea.transform.childCount != 0)
            {
                Debug.Log("NOT EMPTY!!!!!!");
                handArea.transform.GetChild(0).gameObject.renderer.material = temp;
                changeableObject = handArea.transform.GetChild(0).gameObject;
            }
            else
            {
                Debug.Log("EMPTY!!");
            }
        }

        if (GestureInfo != null)
        {
            GestureInfo.guiText.text = sGestureText;
        }
        progressDisplayed = false;

        return(true);
    }
Example #11
0
    // Returns the correct bone index, depending on the mirroring
    int GetJointIndex(KinectWrapper.SkeletonJoint joint, bool isMirrored)
    {
        if (isMirrored)
        {
            switch (joint)
            {
            case KinectWrapper.SkeletonJoint.LEFT_SHOULDER:
                return((int)KinectWrapper.SkeletonJoint.RIGHT_SHOULDER);

            case KinectWrapper.SkeletonJoint.LEFT_ELBOW:
                return((int)KinectWrapper.SkeletonJoint.RIGHT_ELBOW);

            case KinectWrapper.SkeletonJoint.LEFT_HAND:
                return((int)KinectWrapper.SkeletonJoint.RIGHT_HAND);

            case KinectWrapper.SkeletonJoint.RIGHT_SHOULDER:
                return((int)KinectWrapper.SkeletonJoint.LEFT_SHOULDER);

            case KinectWrapper.SkeletonJoint.RIGHT_ELBOW:
                return((int)KinectWrapper.SkeletonJoint.LEFT_ELBOW);

            case KinectWrapper.SkeletonJoint.RIGHT_HAND:
                return((int)KinectWrapper.SkeletonJoint.LEFT_HAND);

            case KinectWrapper.SkeletonJoint.LEFT_HIP:
                return((int)KinectWrapper.SkeletonJoint.RIGHT_HIP);

            case KinectWrapper.SkeletonJoint.LEFT_KNEE:
                return((int)KinectWrapper.SkeletonJoint.RIGHT_KNEE);

            case KinectWrapper.SkeletonJoint.LEFT_FOOT:
                return((int)KinectWrapper.SkeletonJoint.RIGHT_FOOT);

            case KinectWrapper.SkeletonJoint.RIGHT_HIP:
                return((int)KinectWrapper.SkeletonJoint.LEFT_HIP);

            case KinectWrapper.SkeletonJoint.RIGHT_KNEE:
                return((int)KinectWrapper.SkeletonJoint.LEFT_KNEE);

            case KinectWrapper.SkeletonJoint.RIGHT_FOOT:
                return((int)KinectWrapper.SkeletonJoint.LEFT_FOOT);
            }
        }

        return((int)joint);
    }
Example #12
0
    // Invoked when a gesture is complete.
    // Return true, if the gesture must be detected again, false otherwise
    public bool GestureComplete(uint userId, KinectWrapper.Gestures gesture,
                                KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        string sGestureText = gesture + " detected";

        if (gesture == KinectWrapper.Gestures.Click)
        {
            sGestureText += string.Format(" at ({0:F1}, {1:F1})", screenPos.x, screenPos.y);
        }

        if (GestureInfo != null)
        {
            GestureInfo.GetComponent <GUIText>().text = sGestureText;
        }

        return(true);
    }
Example #13
0
    // Invoked when a gesture is complete.
    // Return true, if the gesture must be detected again, false otherwise
    public bool GestureComplete(uint userId, KinectWrapper.Gestures gesture,
                                KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        string sGestureText = gesture + " detected";

        if (gesture == KinectWrapper.Gestures.Click)
        {
            sGestureText += string.Format(" at ({0:F1}, {1:F1})", screenPos.x, screenPos.y);
        }

        if (GestureInfo != null)
        {
            GestureInfo.guiText.text = sGestureText;
        }
        progressDisplayed = false;

        return(true);
    }
    // Invoked when a gesture is in progress
    // The gesture must be added first, with KinectManager.Instance.DetectGesture()
    public void GestureInProgress(uint userId, KinectWrapper.Gestures gesture, float progress,
                                  KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        //GestureInfo.guiText.text = string.Format("{0} Progress: {1:F1}%", gesture, (progress * 100));
        if ((gesture == KinectWrapper.Gestures.RightHandCursor || gesture == KinectWrapper.Gestures.LeftHandCursor) && progress > 0.5f)
        {
//			if(HandCursor != null)
//			{
//				HandCursor.transform.position = Vector3.Lerp(HandCursor.transform.position, screenPos, 3 * Time.deltaTime);
//			}
//
//			string sGestureText = string.Format("{0} - ({1:F1}, {2:F1} {3:F1})", gesture, screenPos.x, screenPos.y, progress * 100);
//			Debug.Log(sGestureText);
        }
        else if (gesture == KinectWrapper.Gestures.Click && progress > 0.3f)
        {
            string sGestureText = string.Format("{0} {1:F1}% complete", gesture, progress * 100);
            if (GestureInfo != null)
            {
                GestureInfo.guiText.text = sGestureText;
            }
            progressDisplayed = true;
        }
        else if ((gesture == KinectWrapper.Gestures.ZoomOut || gesture == KinectWrapper.Gestures.ZoomIn) && progress > 0.5f)
        {
            string sGestureText = string.Format("{0} detected, zoom={1:F1}%", gesture, screenPos.z * 100);
            if (GestureInfo != null)
            {
                GestureInfo.guiText.text = sGestureText;
            }
            progressDisplayed = true;
        }
        else if (gesture == KinectWrapper.Gestures.Wheel && progress > 0.5f)
        {
            string sGestureText = string.Format("{0} detected, angle={1:F1} deg", gesture, screenPos.z);
            if (GestureInfo != null)
            {
                GestureInfo.guiText.text = sGestureText;
            }
            progressDisplayed = true;
        }
    }
Example #15
0
    // Apply the rotations tracked by kinect to the joints.
    void TransformBone(uint userId, KinectWrapper.SkeletonJoint joint, int boneIndex, bool flip)
    {
        Transform boneTransform = bones[boneIndex];

        if (boneTransform == null || kinectManager == null)
        {
            return;
        }

        int iJoint = (int)joint;

        if (iJoint < 0)
        {
            return;
        }

        // Get Kinect joint orientation
        Quaternion jointRotation = kinectManager.GetJointOrientation(userId, iJoint, flip);

        if (jointRotation == Quaternion.identity)
        {
            return;
        }

        // Smoothly transition to the new rotation
        Quaternion newRotation = Kinect2AvatarRot(jointRotation, boneIndex);

        if (SmoothFactor != 0f)
        {
            boneTransform.rotation = Quaternion.Slerp(boneTransform.rotation, newRotation, SmoothFactor * Time.deltaTime);
        }
        else
        {
            boneTransform.rotation = newRotation;
        }
    }
Example #16
0
    public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture,
                                 KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        string sGestureText = gesture + " detected";

        if (gesture == KinectGestures.Gestures.Click)
        {
            Changed(screenPos.x, screenPos.y);
            sGestureText += string.Format(" at ({0:F1}, {1:F1})", screenPos.x, screenPos.y);
        }
        else if (gesture == KinectGestures.Gestures.RaiseRightHand)
        {
            Application.LoadLevel("Level1");
        }

        if (GestureInfo != null)
        {
            GestureInfo.guiText.text = sGestureText;
        }

        progressDisplayed = false;

        return(true);
    }
    public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture,
                                  float progress, KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        //GestureInfo.guiText.text = string.Format("{0} Progress: {1:F1}%", gesture, (progress * 100));
        if (gesture == KinectGestures.Gestures.Click && progress > 0.3f)
        {
            changeCubeScript.ChangeProgress(progress, screenPos.x, screenPos.y);
            string sGestureText = string.Format("{1:F2} detected, zoom={2:F2}%", screenPos.x, screenPos.y);
            if (GestureInfo != null)
            {
                GestureInfo.guiText.text = sGestureText;
            }

            progressDisplayed = true;
        }
        else if ((gesture == KinectGestures.Gestures.ZoomOut || gesture == KinectGestures.Gestures.ZoomIn) && progress > 0.5f)
        {
            string sGestureText = string.Format("{1:F2} detected, zoom={2:F2}%", screenPos.x, screenPos.y);
            if (GestureInfo != null)
            {
                GestureInfo.guiText.text = sGestureText;
            }

            progressDisplayed = true;
        }
        else if (gesture == KinectGestures.Gestures.Wheel && progress > 0.5f)
        {
            string sGestureText = string.Format("{0} detected, angle={1:F1} deg", gesture, screenPos.z);
            if (GestureInfo != null)
            {
                GestureInfo.guiText.text = sGestureText;
            }

            progressDisplayed = true;
        }
    }
Example #18
0
    // Apply the rotations tracked by kinect to the joints.
    void TransformBoneDir(uint userId, KinectWrapper.SkeletonJoint joint, int boneIndex, bool flip)
    {
        Transform boneTransform = bones[boneIndex];

        if (boneTransform == null || kinectManager == null)
        {
            return;
        }

        // Get initial bone direction
        Vector3 initialDir = initialDirections[boneIndex];

        if (initialDir == Vector3.zero)
        {
            return;
        }

        int iJoint = (int)joint;
//		if(iJoint < 0)
//			return;

        // Get Kinect joint orientation
        Vector3 jointDir = Vector3.zero;

        if (boneIndex == 16)         // Hip_center
        {
            initialDir = hipsUp;

            // target is a vector from hip_center to average of hips left and right
            jointDir = ((kinectManager.GetJointPosition(userId, (int)KinectWrapper.NuiSkeletonPositionIndex.HipLeft) +
                         kinectManager.GetJointPosition(userId, (int)KinectWrapper.NuiSkeletonPositionIndex.HipRight)) / 2.0f) -
                       kinectManager.GetJointPosition(userId, (int)KinectWrapper.NuiSkeletonPositionIndex.HipCenter);

            jointDir.z = -jointDir.z;
            if (!flip)
            {
                jointDir.x = -jointDir.x;
            }
        }
        else if (boneIndex == 5 || boneIndex == 11)         // Collar_left or Collar_right (shoulders)
        {
            // target is a vector from shoulder_center to bone
            jointDir = kinectManager.GetDirectionBetweenJoints(userId, (int)KinectWrapper.NuiSkeletonPositionIndex.ShoulderCenter, iJoint, !flip, true);
        }
        else
        {
            jointDir = kinectManager.GetDirectionBetweenJoints(userId, iJoint - 1, iJoint, !flip, true);
        }

        if (jointDir == Vector3.zero)
        {
            return;
        }

        Vector3 upDir    = Vector3.zero;
        Vector3 rightDir = Vector3.zero;

        if (joint == KinectWrapper.SkeletonJoint.SPINE)
        {
//			// the spine in the Kinect data is ~40 degrees back from the hip
//			jointDir = Quaternion.Euler(40, 0, 0) * jointDir;

            if (Hips && LeftThigh && RightThigh)
            {
                upDir    = ((LeftThigh.position + RightThigh.position) / 2.0f) - Hips.transform.position;
                rightDir = RightThigh.transform.position - LeftThigh.transform.position;
            }
        }

        boneTransform.localRotation = initialLocalRotations[boneIndex];

        // transform it into bone-local space
        jointDir = transform.TransformDirection(jointDir);
        jointDir = boneTransform.InverseTransformDirection(jointDir);

        //create a rotation that rotates dir into target
        Quaternion quat = Quaternion.FromToRotation(initialDir, jointDir);

        //if bone is the hip override, add in the rotation along the hips
        if (boneIndex == 16)
        {
            //rotate the hips so they face forward (determined by the hips)
            initialDir = hipsRight;
            jointDir   = kinectManager.GetDirectionBetweenJoints(userId, (int)KinectWrapper.NuiSkeletonPositionIndex.HipLeft, (int)KinectWrapper.NuiSkeletonPositionIndex.HipRight, false, flip);

            if (jointDir != Vector3.zero)
            {
                jointDir  = transform.TransformDirection(jointDir);
                jointDir  = boneTransform.InverseTransformDirection(jointDir);
                jointDir -= Vector3.Project(jointDir, initialDirections[boneIndex]);

                quat *= Quaternion.FromToRotation(initialDir, jointDir);
            }
        }
        //if bone is the spine, add in the rotation along the spine
        else if (joint == KinectWrapper.SkeletonJoint.SPINE)
        {
            //rotate the chest so that it faces forward (determined by the shoulders)
            initialDir = chestRight;
            jointDir   = kinectManager.GetDirectionBetweenJoints(userId, (int)KinectWrapper.NuiSkeletonPositionIndex.ShoulderLeft, (int)KinectWrapper.NuiSkeletonPositionIndex.ShoulderRight, false, flip);

            if (jointDir != Vector3.zero)
            {
                jointDir  = transform.TransformDirection(jointDir);
                jointDir  = boneTransform.InverseTransformDirection(jointDir);
                jointDir -= Vector3.Project(jointDir, initialDirections[boneIndex]);

                quat *= Quaternion.FromToRotation(initialDir, jointDir);
            }
        }

        boneTransform.localRotation *= quat;

//		if(joint == KinectWrapper.SkeletonJoint.SPINE && upDir != Vector3.zero && rightDir != Vector3.zero)
//		{
//			RestoreBone(bones[1], hipsUp, upDir);
//			RestoreBone(bones[1], hipsRight, rightDir);
//		}
    }
Example #19
0
 public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
 {
     // criar procedimentos para verificar se um gesto está sendo executado sem ter finalizado.
     // throw new System.NotImplementedException();
 }
Example #20
0
    //Metodo que é chamado assim que o usuario termina de executar um dos gestos
    public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        string sGestureText = gesture + " detected";

        Debug.Log(sGestureText);

        if (gesture == KinectGestures.Gestures.SwipeLeft)
        {
            swipeLeft = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeRight)
        {
            swipeRight = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeUp)
        {
            swipeUp = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeDown)
        {
            swipeDown = true;
        }

        return(true);
    }
Example #21
0
 public bool GestureCancelled(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.SkeletonJoint joint)
 {
     // throw new System.NotImplementedException();
     return(true);
 }
 public bool GestureCancelled(uint userId, int userIndex, KinectGestures.Gestures gesture,
                              KinectWrapper.SkeletonJoint joint)
 {
     // don't do anything here, just reset the gesture state
     return(true);
 }
Example #23
0
    public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture,
                                 KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        string sGestureText = gesture + "";

        if (GestureInfo != null)
        {
            GestureInfo.GetComponent <GUIText>().text = sGestureText + " detected";
        }

        if (GestureInfo2 != null)
        {
            if (sGestureText.Equals("SwipeLeft"))
            {
                sGestureText = "FlyLeft";
            }
            else if (sGestureText.Equals("SwipeRight"))
            {
                sGestureText = "FlyRight";
            }

            GestureInfo2.text = "Gesture : " + sGestureText;
        }

        if (gesture == KinectGestures.Gestures.SwipeLeft)
        {
            swipeLeft = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeRight)
        {
            swipeRight = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeUp)
        {
            swipeUp = true;
        }
        else if (gesture == KinectGestures.Gestures.SwipeDown)
        {
            swipeDown = true;
        }
        else if (gesture == KinectGestures.Gestures.FlyLeft)
        {
            flyLeft = true;
        }
        else if (gesture == KinectGestures.Gestures.FlyRight)
        {
            flyRight = true;
        }
        else if (gesture == KinectGestures.Gestures.FlyMiddle)
        {
            flyMiddle = true;
        }
        else if (gesture == KinectGestures.Gestures.Flap)
        {
            Flap = true;
        }
        else if (gesture == KinectGestures.Gestures.Squat)
        {
            Squat = true;
        }
        else if (gesture == KinectGestures.Gestures.RaiseLeftHand)
        {
            raiseLeftHand = true;
        }
        else if (gesture == KinectGestures.Gestures.RaiseRightHand)
        {
            raiseRightHand = true;
        }


        return(true);
    }
 public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture,
                               float progress, KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
 {
     // don't do anything here
 }
Example #25
0
    public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectWrapper.SkeletonJoint joint, Vector3 screenPos)
    {
        if (progress > 0.3f)
        {
            DisplayText(string.Format("{0} {1:F1}% complete", gesture, progress * 100));

            progressDisplayed = true;
        }
    }