public void UpdateParents( KinectPuppet puppet ) { Transform parent; switch( m_BodyPart ) { case KinectPuppet_Manager.BodyPartType.Head: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.UpperTorso].m_EndPivot; break; case KinectPuppet_Manager.BodyPartType.UpperTorso: parent = puppet.transform; break; case KinectPuppet_Manager.BodyPartType.LowerTorso: parent = puppet.transform; break; case KinectPuppet_Manager.BodyPartType.LegLeftUpper: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.LowerTorso].m_LeftPivot; break; case KinectPuppet_Manager.BodyPartType.LegLeftLower: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.LegLeftUpper].m_EndPivot; break; case KinectPuppet_Manager.BodyPartType.FootLeft: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.LegLeftLower].m_EndPivot; break; case KinectPuppet_Manager.BodyPartType.LegRightUpper: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.LowerTorso].m_RightPivot; break; case KinectPuppet_Manager.BodyPartType.LegRightLower: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.LegRightUpper].m_EndPivot; break; case KinectPuppet_Manager.BodyPartType.FootRight: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.LegRightLower].m_EndPivot; break; case KinectPuppet_Manager.BodyPartType.ArmLeftUpper: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.UpperTorso].m_LeftPivot; break; case KinectPuppet_Manager.BodyPartType.ArmLeftLower: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.ArmLeftUpper].m_EndPivot; break; case KinectPuppet_Manager.BodyPartType.ArmRightUpper: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.UpperTorso].m_RightPivot; break; case KinectPuppet_Manager.BodyPartType.ArmRightLower: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.ArmRightUpper].m_EndPivot; break; case KinectPuppet_Manager.BodyPartType.Accessory0: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.ArmRightUpper].m_EndPivot; break; case KinectPuppet_Manager.BodyPartType.Accessory1: parent = puppet.m_PuppetParts[(int)KinectPuppet_Manager.BodyPartType.ArmRightUpper].m_EndPivot; break; default: parent = null; break; } m_Parent = parent; UpdateTransform(); }
// Use this for initialization void Start () { m_Head = GameObject.Find( name + "/Head").transform; m_Neck = GameObject.Find(name + "/Neck").transform; m_SpineBase = GameObject.Find(name + "/SpineBase").transform; m_SpineMid = GameObject.Find(name + "/SpineMid").transform; m_ShoulderLeft = GameObject.Find(name + "/ShoulderLeft").transform; m_ElbowLeft = GameObject.Find(name + "/ElbowLeft").transform; m_WristLeft = GameObject.Find(name + "/WristLeft").transform; m_ShoulderRight = GameObject.Find(name + "/ShoulderRight").transform; m_ElbowRight = GameObject.Find(name + "/ElbowRight").transform; m_WristRight = GameObject.Find(name + "/WristRight").transform; m_Puppet = GameObject.Find("Puppet").GetComponent< KinectPuppet >(); }