/// <summary>
        /// Update
        /// Standard Unity Method, if it can, it researches a gesture.
        /// </summary>
        // Update is called once per frame
        void Update()
        {
            if (recognizer != null)
            {
                KinectOverlay.Gesture recognizedGesture = recognizer.TryToGetGesture();

                if (recognizedGesture.GestureName != null)
                {
                    OnGestureRecognition(recognizedGesture);
                }
            }
        }
        /// <summary>
        /// OnGestureRecognition
        /// Given a gesture, this function will identify it and, if no other gesture is being process,
        /// will process to call the recognition procedure.
        /// </summary>
        /// <param name="recognizedGesture"></param>
        public void OnGestureRecognition(KinectOverlay.Gesture recognizedGesture)
        {
            if (!processingGesture)
            {
                GesturesForDemo gestureName = GesturesForDemo.NONE;
                switch (recognizedGesture.GestureName)
                {
                case "SwipeRight":
                    gestureName = GesturesForDemo.RightSwipe;
                    break;

                case "SwipeLeft":
                    gestureName = GesturesForDemo.LeftSwipe;
                    break;

                case "SwipeUp":
                    gestureName = GesturesForDemo.SwipeUp;
                    break;

                case "SwipeUp2":
                    gestureName = GesturesForDemo.SwipeUp;
                    break;

                case "Punch":
                    gestureName = GesturesForDemo.Punch;
                    break;

                case "Run":
                    gestureName = GesturesForDemo.Run;
                    break;

                case "PraiseTheSun":
                    gestureName = GesturesForDemo.PraiseTheSun;
                    break;

                default:
                    break;
                }
                if (currentTrial < gesturesToCheck.Count * trialsPerGesture)
                {
                    StartCoroutine(ProcessGesture(gestureName));
                }
                else
                {
                    // In case we're at the end of the level and we use the gesture to get back to the mainMenu.
                    if (gestureName == GesturesForDemo.PraiseTheSun && levelChanger != null)
                    {
                        levelChanger.LoadMainMenu();
                    }
                }
            }
        }
        /// <summary>
        /// OnGestureRecognition
        /// Given a gesture, this function will identify it and, if no other gesture is being process,
        /// will process to call the recognition procedure.
        /// </summary>
        /// <param name="recognizedGesture"></param>
        public void OnGestureRecognition(KinectOverlay.Gesture recognizedGesture)
        {
            if (!processingGesture)
            {
                GesturesForDemo gestureName = GesturesForDemo.NONE;
                switch (recognizedGesture.GestureName)
                {
                case "SwipeRight":
                    gestureName = GesturesForDemo.RightSwipe;
                    break;

                case "SwipeLeft":
                    gestureName = GesturesForDemo.LeftSwipe;
                    break;

                case "SwipeUp":
                    gestureName = GesturesForDemo.SwipeUp;
                    break;

                case "Punch":
                    gestureName = GesturesForDemo.Punch;
                    break;

                case "Run":
                    gestureName = GesturesForDemo.Run;
                    break;

                case "PraiseTheSun":
                    gestureName = GesturesForDemo.PraiseTheSun;
                    break;

                default:
                    break;
                }

                // In case the user made the praise the sun gesture two times, it gets back to the menue.
                if (levelChanger != null && lastRecognizedGesture == GesturesForDemo.PraiseTheSun &&
                    gestureName == GesturesForDemo.PraiseTheSun)
                {
                    levelChanger.LoadMainMenu();
                }
                else
                {
                    StartCoroutine(ProcessGesture(gestureName));
                }
            }
        }