private void Update()
            {
                if (!cavePlayerController.testMode)
                {
                    if (kinectController.IsNewFrame())
                    {
                        Vector3 newHeadPosition = kinectController.GetJointPosition(Windows.Kinect.JointType.Head);

                        if (newHeadPosition != Vector3.zero)
                        {
                            transform.localPosition = newHeadPosition;
                        }
                    }
                }
            }