public bool IsTouchReferenceEqualsCurrentTouch(KiltUICamera.MouseOrTouch p_currentTouch) { if (p_currentTouch != null && _touchReference != null && ( (p_currentTouch == _touchReference) || (p_currentTouch.current == _touchReference.current) || (p_currentTouch.pressed == _touchReference.pressed) || (p_currentTouch.dragged == _touchReference.dragged) ) ) { return(true); } return(false); }
protected virtual void ResetToNonPressingState(bool p_forceDeativateColliders = false) { if (CameraThatDrawThisObject != null && TrailComponent != null) { _grabbing = false; _touchReference = null; Cutting = false; TrailComponent.lifeTime = 0; TrailComponent.ignoreTimeScale = IgnoreTimeScale; _currentDeltaTime = _maxDeltaTime; _oldPosition = this.transform.position; if (p_forceDeativateColliders && gameObject.GetComponent <Collider2D>() != null) { gameObject.GetComponent <Collider2D>().enabled = Cutting; } } }
//Only works when grabing touch inside HandleGlobalPress protected virtual void GrabTouch() { if (!_grabbing && KiltUICamera.currentTouch != null) { if (!OnlyShowWhenGrabTouch || KiltUICamera.currentTouch.current == null) { if (!OnlyShowWhenGrabTouch && !FocusContainer.IsUnderFocus(this.gameObject)) { return; } _grabbing = true; _touchReference = KiltUICamera.currentTouch; if (KiltUICamera.currentTouch.current == null) { KiltUICamera.currentTouch.current = this.gameObject; KiltUICamera.currentTouch.pressed = this.gameObject; KiltUICamera.currentTouch.dragged = this.gameObject; } UpdateTrail(true); } } }
protected virtual void ResetToNonPressingState(bool p_forceDeativateColliders = false) { if(CameraThatDrawThisObject != null && TrailComponent != null) { _grabbing = false; _touchReference = null; Cutting = false; TrailComponent.lifeTime = 0; TrailComponent.ignoreTimeScale = IgnoreTimeScale; _currentDeltaTime = _maxDeltaTime; _oldPosition = this.transform.position; if(p_forceDeativateColliders && gameObject.GetComponent<Collider2D>() != null) gameObject.GetComponent<Collider2D>().enabled = Cutting; } }
//Only works when grabing touch inside HandleGlobalPress protected virtual void GrabTouch() { if(!_grabbing && KiltUICamera.currentTouch != null) { if(!OnlyShowWhenGrabTouch || KiltUICamera.currentTouch.current == null) { if(!OnlyShowWhenGrabTouch && !FocusContainer.IsUnderFocus(this.gameObject)) return; _grabbing = true; _touchReference = KiltUICamera.currentTouch; if(KiltUICamera.currentTouch.current == null) { KiltUICamera.currentTouch.current = this.gameObject; KiltUICamera.currentTouch.pressed = this.gameObject; KiltUICamera.currentTouch.dragged = this.gameObject; } UpdateTrail(true); } } }