private void setName(int id)
    {
        GameObject       KillsInc = GameObject.FindGameObjectWithTag("Kills");
        KillsIncrementer ki       = KillsInc.GetComponent <KillsIncrementer>();

        if (PhotonView.isMine)
        {
            switch (id % 5)
            {
            case 1:
                ki.eachPlayerName[0] = PhotonNetwork.playerList[0].ID + " " + PhotonNetwork.playerList[0].NickName;
                break;

            case 2:
                ki.eachPlayerName[1] = PhotonNetwork.playerList[1].ID + " " + PhotonNetwork.playerList[1].NickName;
                break;

            case 3:
                ki.eachPlayerName[2] = PhotonNetwork.playerList[2].ID + " " + PhotonNetwork.playerList[2].NickName;
                break;

            case 4:
                ki.eachPlayerName[3] = PhotonNetwork.playerList[3].ID + " " + PhotonNetwork.playerList[3].NickName;
                break;

            case 0:
                ki.eachPlayerName[4] = PhotonNetwork.playerList[4].ID + " " + PhotonNetwork.playerList[4].NickName;
                break;

            default:
                break;
            }
        }
    }
    private void healthSet()
    {
        GameObject       KillsInc = GameObject.FindGameObjectWithTag("Kills");
        KillsIncrementer ki       = KillsInc.GetComponent <KillsIncrementer>();

        if (GetComponent <PhotonView>().ownerId == 1)
        {
            ki.eachPlayerHealth[0] = curr_health;
        }
        if (GetComponent <PhotonView>().ownerId == 2)
        {
            ki.eachPlayerHealth[1] = curr_health;
        }
        if (GetComponent <PhotonView>().ownerId == 3)
        {
            ki.eachPlayerHealth[2] = curr_health;
        }
        if (GetComponent <PhotonView>().ownerId == 4)
        {
            ki.eachPlayerHealth[3] = curr_health;
        }
        if (GetComponent <PhotonView>().ownerId == 5)
        {
            ki.eachPlayerHealth[4] = curr_health;
        }
    }
    private void setDeaths()
    {
        GameObject       go = GameObject.FindGameObjectWithTag("Kills");
        KillsIncrementer k  = go.GetComponent <KillsIncrementer>();

        GameUI.Instance.playerDeaths.text = k.eachPlayerDeaths[(PhotonNetwork.player.ID - 1) % 5].ToString();
    }
    private void setDeaths(int id)
    {
        GameObject       KillsInc = GameObject.FindGameObjectWithTag("Kills");
        KillsIncrementer ki       = KillsInc.GetComponent <KillsIncrementer>();

        switch (id % 5)
        {
        case 1:
            ki.eachPlayerDeaths[0]++;
            break;

        case 2:
            ki.eachPlayerDeaths[1]++;
            break;

        case 3:
            ki.eachPlayerDeaths[2]++;
            break;

        case 4:
            ki.eachPlayerDeaths[3]++;
            break;

        case 0:
            ki.eachPlayerDeaths[4]++;
            break;

        default:
            break;
        }
    }
 private void Awake()
 {
     globalKillInc = GameObject.FindGameObjectWithTag("Kills");
     globalKi      = globalKillInc.GetComponent <KillsIncrementer>();
     Instance      = this;
     PhotonView    = GetComponent <PhotonView>();
     curr_health   = max_health = 100;
     _playerHealth = GetComponentInChildren <Text>();
     c             = cam.GetComponent <Camera>();
     health        = 10;
     target        = GameObject.FindGameObjectWithTag("target");
 }
Example #6
0
    // Use this for initialization
    void Start()
    {
        rankScore = new int[PhotonNetwork.countOfPlayers];
        rS        = new int[PhotonNetwork.countOfPlayers];
        s         = new string[PhotonNetwork.countOfPlayers];
        fs        = new string[PhotonNetwork.countOfPlayers];
        d         = new int[PhotonNetwork.countOfPlayers];
        t         = new string[PhotonNetwork.countOfPlayers];
        KI        = GameObject.FindGameObjectWithTag("Kills");
        KII       = KI.GetComponent <KillsIncrementer>();

        for (int i = 0; i < PhotonNetwork.countOfPlayers; i++)
        {
            fs[i] = "0";
        }

        pv = GetComponent <PhotonView>();
    }
    private void increaseKills(int playerUID)
    {
        GameObject       KillsInc = GameObject.FindGameObjectWithTag("Kills");
        KillsIncrementer ki       = KillsInc.GetComponent <KillsIncrementer>();

        switch (playerUID % 5)
        {
        case 1:
            ki.eachPlayerKills[0]++;
            ki.eachPlayerScore[0] = ki.eachPlayerScore[0] + 25;
            break;

        case 2:
            ki.eachPlayerKills[1]++;
            ki.eachPlayerScore[1] = ki.eachPlayerScore[1] + 25;
            break;

        case 3:
            ki.eachPlayerKills[2]++;
            ki.eachPlayerScore[2] = ki.eachPlayerScore[2] + 25;
            break;

        case 4:
            ki.eachPlayerKills[3]++;
            ki.eachPlayerScore[3] = ki.eachPlayerScore[3] + 25;
            break;

        case 0:
            ki.eachPlayerKills[4]++;
            ki.eachPlayerScore[4] = ki.eachPlayerScore[4] + 25;
            break;

        default:
            break;
        }
    }
Example #8
0
 private void Start()
 {
     KII = KI.GetComponent <KillsIncrementer>();
     pv.RPC("playerDetails", PhotonTargets.All);
     // RoomListingButtons.Add(roomListing);
 }