Example #1
0
 private void OnChangeTriggerState(bool isPlayerColliding, KillingZone owner)
 {
     var index = owner == killingZone_01 ? 0 : 1;
     triggersState[index] = isPlayerColliding;
     if (CheckKillingAbility ())
     {
         LevelManager.Instance.TakeDamage(damage);
         ResetTriggersState ();
     }
 }
Example #2
0
    private void OnChangeTriggerState(bool isPlayerColliding, KillingZone owner)
    {
        var index = owner == killingZone_01 ? 0 : 1;

        triggersState[index] = isPlayerColliding;
        if (CheckKillingAbility())
        {
            LevelManager.Instance.TakeDamage(damage);
            ResetTriggersState();
        }
    }