private void OnChangeTriggerState(bool isPlayerColliding, KillingZone owner) { var index = owner == killingZone_01 ? 0 : 1; triggersState[index] = isPlayerColliding; if (CheckKillingAbility ()) { LevelManager.Instance.TakeDamage(damage); ResetTriggersState (); } }
private void OnChangeTriggerState(bool isPlayerColliding, KillingZone owner) { var index = owner == killingZone_01 ? 0 : 1; triggersState[index] = isPlayerColliding; if (CheckKillingAbility()) { LevelManager.Instance.TakeDamage(damage); ResetTriggersState(); } }