private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player" && !cab.cameraZoom) { KillPlayer.kill(); } }
void doWindow(int windowID) { if (GUI.Button(new Rect(windowRect.width / 2 - 50, windowRect.height / 2 + 20, 100, 50), "", quitButtonStyle)) { aud.once = false; aud.twice = false; aud.playing = false; aud.thrice = false; aud.fource = false; UnityEngine.SceneManagement.SceneManager.LoadScene(0); } if (GUI.Button(new Rect(windowRect.width / 2 - 50, windowRect.height / 2 - 60, 100, 50), "", resetButtonStyle)) { KillPlayer.kill(); } }