Example #1
0
 private void Start()
 {
     velocity         = Vector2.Distance(Vector2.one, data.inflatedScale) / data.inflateTime;
     killOnTouch      = gameObject.GetComponent <KillOnTouch>();
     killOnTouch.kill = false;
     StartCoroutine(StartDelay());
 }
Example #2
0
 void Start()
 {
     id = Random.Range (0, 1);
     self = this;
 }