/// <summary>
        /// This function allows you to recursively build the items list.
        /// This is needed because the items can be infinitely nested in the killmail
        /// </summary>
        /// <param name="ItemNode">The XmlNode containing the item row you want to parse</param>
        /// <returns>The item with it's child items in it's ContainedItems array</returns>
        private static KillLog.Item ParseItemRow(XmlNode ItemNode)
        {
            KillLog.Item tmpItem = new KillLog.Item();
            tmpItem.TypeId       = Convert.ToInt32(ItemNode.Attributes["typeID"].InnerText);
            tmpItem.QtyDropped   = Convert.ToInt32(ItemNode.Attributes["qtyDropped"].InnerText);
            tmpItem.QtyDestroyed = Convert.ToInt32(ItemNode.Attributes["qtyDestroyed"].InnerText);

            int flagValue = Convert.ToInt32(ItemNode.Attributes["flag"].InnerText);

            if (Enum.IsDefined(typeof(InventoryFlagType), flagValue))
            {
                tmpItem.Flag = (InventoryFlagType)Enum.ToObject(typeof(InventoryFlagType), flagValue);
            }
            else
            {
                tmpItem.Flag = InventoryFlagType.FlagUnknown;
            }

            //Parse this Items contained items and add it to it's list
            if (ItemNode.HasChildNodes)
            {
                List <KillLog.Item> itemList = new List <KillLog.Item>();
                foreach (XmlNode item in ItemNode.SelectNodes("./rowset[@name='items']/row"))
                {
                    itemList.Add(ParseItemRow(item));
                }
                tmpItem.ContainedItems = itemList.ToArray();
            }
            return(tmpItem);
        }
Example #2
0
        private bool CompareItems(KillLog.Item item1, KillLog.Item item2)
        {
            if (item1.TypeId != item2.TypeId)
            {
                return(false);
            }

            for (int i = 0; i < item1.ContainedItems.Length; i++)
            {
                if (CompareItems(item1.ContainedItems[i], item2.ContainedItems[i]) == false)
                {
                    return(false);
                }
            }

            return(true);
        }