//KillAction public static void ProcessAction(Client client, Player player, KillAction action) { var target = Player.FindOnline(action.Name); if (target != null) { target.Die(); //Kill em' PacketSender.SendGlobalMsg(Strings.Player.killed.ToString(target.Name, player.Name)); } else { PacketSender.SendChatMsg(player, Strings.Player.offline); } }
public CandidateForKilling(int id, string name, string windowTitle, IntPtr windowHandle, uint lastUserInputTime, KillAction killAction, int inactivePeriodLimit, int lifePeriodLimit) { Id = id; Name = name; WindowTitle = windowTitle; WindowHandle = windowHandle; LastUserInputTime = lastUserInputTime; _killAction = killAction; _inactivePeriodLimit = inactivePeriodLimit; _lifePeriodLimit = lifePeriodLimit; InactivePeriod = 0; LifePeriod = 0; }
public void Kill <T>(Action <T> notification) where T : class { var killAction = new KillAction <T>((T)_subject, notification); var prev = Interlocked.CompareExchange(ref _killNotification, killAction, null); if (prev != null) { Log.Warning( "Kill scheduled on dead actor (" + $"actor_system={_system.Name}," + $"actor_name={_name}"); return; } ScheduleDrain(); }
//KillAction public static void ProcessAction(Client client, Player player, KillAction action) { var target = Player.FindOnline(action.Name); if (target != null) { lock (target.EntityLock) { target.Die(); //Kill em' } PacketSender.SendGlobalMsg(Strings.Player.killed.ToString(target.Name, player.Name)); } else { PacketSender.SendChatMsg(player, Strings.Player.offline, Enums.ChatMessageType.Admin); } }
private void Game_Manager_OnPlayerKilled(KillAction kill) { Debug.Log("Kill logic triggered!Killer: " + kill.Killer + " victim: " + kill.Victim); Player_Info VictimP_Info = players[kill.Victim].GetComponent<Player_Info>(); if (VictimP_Info.isInvincible) return; Debug.Log("Player info: " + VictimP_Info); Player_Info killerP_Info = players[kill.Killer].GetComponent<Player_Info>(); if (VictimP_Info.Type == Player_Type.Regular) { if (RespawnPositions.Length != 0) { ResestVictimPosition(VictimP_Info.gameObject); } } else if (VictimP_Info.Type == Player_Type.TopDown) { Debug.Log("Victim is top down!!!"); GameObject killer = killerP_Info.gameObject; Debug.Log("Killer object is: " + killer); if (killer != null) { Vector3 victimPos = VictimP_Info.transform.position; killerP_Info.ChangeType(Player_Type.TopDown); VictimP_Info.ChangeType(Player_Type.Regular); ResestVictimPosition(VictimP_Info.gameObject); killer.GetComponent<PositionReseter>().ResetPosition(victimPos); killerP_Info.StartEX(); //Start a coroutine - living bomb } } if (VictimP_Info.gameObject.tag != killerP_Info.gameObject.tag) killerP_Info.ScoreKills++; else killerP_Info.ScoreKills--; }