public Key(Texture2D spriteSheet, Keytype type) : base(spriteSheet) { _type = type; _itemCategory = ItemType.Key; _tickToUpdatePerSecond = 4; }
public Key(Texture2D spriteSheet, Keytype type) : base(spriteSheet) { _type = type; _score = 3000 + 1000 * (int)_type; _tickToUpdatePerSecond = 4; }