Example #1
0
        /// <summary>
        /// Tests if key is an input key. Catching the arrow keys is important here. If we didn't return true, OnKeyDown and OnKeyUp would not get
        /// called for the arrow keys.</summary>
        /// <param name="keyData">Key</param>
        /// <returns>True iff key is input key for camera motion</returns>
        protected override bool IsInputKey(Keys keyData)
        {
            if (keyData == KeysInterop.ToWf(s_controlScheme.Left1) ||
                keyData == KeysInterop.ToWf(s_controlScheme.Left2) ||
                keyData == KeysInterop.ToWf(s_controlScheme.Right1) ||
                keyData == KeysInterop.ToWf(s_controlScheme.Right2) ||
                keyData == KeysInterop.ToWf(s_controlScheme.Forward1) ||
                keyData == KeysInterop.ToWf(s_controlScheme.Forward2) ||
                keyData == KeysInterop.ToWf(s_controlScheme.Back1) ||
                keyData == KeysInterop.ToWf(s_controlScheme.Back2))
            {
                return(true);
            }

            return(base.IsInputKey(keyData));
        }
Example #2
0
        /// <summary>
        /// Calling the base ProcessCmdKey allows this key press to be consumed by owning
        /// controls like PropertyView and PropertyGridView and be seen by ControlHostService.
        /// Returning false allows the key press to escape to IsInputKey, OnKeyDown, OnKeyUp, etc.
        /// Returning true means that this key press has been consumed by this method and this
        /// event is not passed on to any other methods or controls.</summary>
        /// <param name="msg">Windows message to process</param>
        /// <param name="keyDataWf">Key data</param>
        /// <returns>False to allow the key press to escape to IsInputKey, OnKeyDown, OnKeyUp, etc.
        /// True to consume this key press, so this
        /// event is not passed on to any other methods or controls.</returns>
        protected override bool ProcessCmdKey(ref Message msg, Keys keyDataWf)
        {
            var keyData = KeysInterop.ToAtf(keyDataWf);

            if (m_cameraController.HandlesWASD && (keyData == s_controlScheme.Left1 ||
                                                   keyData == s_controlScheme.Left2 ||
                                                   keyData == s_controlScheme.Right1 ||
                                                   keyData == s_controlScheme.Right2 ||
                                                   keyData == s_controlScheme.Forward1 ||
                                                   keyData == s_controlScheme.Forward2 ||
                                                   keyData == s_controlScheme.Back1 ||
                                                   keyData == s_controlScheme.Back2))
            {
                return(false);
            }
            return(base.ProcessCmdKey(ref msg, KeysInterop.ToWf(keyData)));
        }