public InputHandler()
 {
     keysCurrentlyDown = new KeysCheck(true);
     keysPressed = new KeysCheck(true);
     prevKeyState = Keyboard.GetState();
 }
 public InputHandler()
 {
     keysCurrentlyDown = new KeysCheck(true);
     keysPressed       = new KeysCheck(true);
     prevKeyState      = Keyboard.GetState();
 }