/// <summary> /// Updates the card test for card Presses if state is set to selecting /// </summary> /// <param name="mouse">current Mouse object</param> /// <param name="timer">current Timer Object</param> protected override void OnUpdate(GameCore.Input.Keyboard keyboard, GameCore.Input.Mouse mouse, GameCore.Timing.Timer timer) { if (active && ka != null) { ka.Update(keyboard, mouse, timer); if (ka.isDone()) { active = false; } } }
public override void OnUpdate(Keyboard keyboard, Mouse mouse, Timer timer) { if (context.btnContinue.Released) { context.odoBalance.setValueInstant(context.pinBalance); context.changeStateTo(context.stCredit); } if (ka != null) //there is an animation to play { ka.Update(keyboard, mouse, timer); if (ka.isDone()) { if (((int)ka.tag) == 1) { //start 2nd animation... almFreeTabsWinSignDelay.Update(timer.DeltaTimeMS); if (almFreeTabsWinSignDelay.Check(Alarm.CheckType.RESET)) { ka = new KeyedAnimation(context.picFreeTabsWinSign, animLeaving); ka.tag = (int)2; //2nd anim ka.Start(); } } else if (((int)ka.tag) == 2) { context.picFreeTabsWinSign.MoveAbsolute(261, -537); ka = null; context.odoBalance.setValueInstant(context.pinBalance); context.changeStateTo(context.stCredit); } } } else if (context.freeTabsMode) //animation done... { almWinDelay.Update(timer.DeltaTimeMS); if (almWinDelay.Check(Alarm.CheckType.RESET)) { context.odoBalance.setValueInstant(context.pinBalance); context.changeStateTo(context.stCredit); } } }