Example #1
0
        public void Update(GameEngine engine)
        {
            //Console.WriteLine(DeltaScrollWheel);
            //DeltaScrollWheel = 0; //we only want the difference for each frame, the total value is irrelevant

            PreviousKeyboardState.Clear();
            PreviousMouseState.Clear();
            PreviousMousePosition = MousePosition;

            MousePosition = Mouse.GetPosition(engine.Window);
            foreach (KeyValuePair <Keyboard.Key, bool> valuePair in KeyboardState)
            {
                PreviousKeyboardState.Add(valuePair.Key, valuePair.Value);
            }
            foreach (KeyValuePair <Mouse.Button, bool> valuePair in MouseState)
            {
                PreviousMouseState.Add(valuePair.Key, valuePair.Value);
            }

            KeyboardState.Clear();
            MouseState.Clear();
            foreach (Keyboard.Key key in keysEnum)
            {
                KeyboardState.Add(key, CheckKey(key));
            }
            foreach (Mouse.Button button in buttonsEnum)
            {
                MouseState.Add(button, CheckButton(button));
            }
        }
 private void CheckKeyState()
 {
     lock (KeyboardState)
     {
         PreviousKeyboardState.Clear();
         foreach (var key in KeyboardState)
         {
             PreviousKeyboardState.Add(key);
         }
     }
 }
Example #3
0
        bool IVirtualKeyboard.TryGetText(uint virtualKey, VirtualKeyModifiers virtualKeyModifiers, out string text, out bool isDeadKey)
        {
            try
            {
                if (VirtualKeyModifiers.Oem1 == (virtualKeyModifiers & VirtualKeyModifiers.Oem1))
                {
                    if (!Oem1Modifier.HasValue)
                    {
                        text      = String.Empty;
                        isDeadKey = false;
                        return(false);
                    }
                }

                if (Oem1Modifier.HasValue && KeyboardState.IsKeySet(Oem1Modifier.Value))
                {
                    virtualKeyModifiers |= VirtualKeyModifiers.Oem1;
                }

                if (VirtualKeyModifiers.Oem2 == (virtualKeyModifiers & VirtualKeyModifiers.Oem2))
                {
                    if (!Oem2Modifier.HasValue)
                    {
                        text      = String.Empty;
                        isDeadKey = false;
                        return(false);
                    }
                }

                if (Oem2Modifier.HasValue && KeyboardState.IsKeySet(Oem2Modifier.Value))
                {
                    virtualKeyModifiers |= VirtualKeyModifiers.Oem2;
                }

                var key      = KeyInterop.KeyFromVirtualKey((int)virtualKey);
                var keyState = new KeyState(key, virtualKeyModifiers);
                isDeadKey = false;
                return(_keyMap.TryGetValue(keyState, out text));
            }
            finally
            {
                _keyboardState.Clear();
            }
        }