Example #1
0
        private void OnWalk(float axis)
        {
            KeyboardControls keyboard;
            PlayerControls   player;

            if (!KeyboardControls.TryGetInstance(out keyboard) || !PlayerControls.TryGetInstance(out player))
            {
                return;
            }
            Vector3 forward = SceneObjects.Instance.CameraControls.GetFlatForward();
            Vector3 right   = SceneObjects.Instance.CameraControls.GetFlatRight();

            WalkDirection  = Vector3.zero;
            WalkDirection += keyboard.CheckKey(player.Forward) ? forward : Vector3.zero;
            WalkDirection += keyboard.CheckKey(player.Back) ? -forward : Vector3.zero;
            WalkDirection += keyboard.CheckKey(player.Right) ? right : Vector3.zero;
            WalkDirection += keyboard.CheckKey(player.Left) ? -right : Vector3.zero;
            WalkDirection.Normalize();
        }