public void SetActiveKeyboardLayout(KeyboardConfiguration layout) { foreach (var option in _keyboardLayoutOptions) { option.active = option.layout == layout; } }
private void UpdateDebugInput() { KeyboardState keyboardState = Keyboard.GetState(); KeyboardConfiguration kb = new KeyboardConfiguration(keyboardState); if (kb.IsKeyPressed(ActionKey.ToggleDiagnosticMode, oldState)) { Config.Diagnostic = !Config.Diagnostic; } if (Config.Diagnostic) // debug mode only available in diagnostic configuration. { if (kb.IsKeyPressed(ActionKey.ToggleDebugMode, oldState)) { debugMode = !debugMode; } if (kb.IsKeyPressed(ActionKey.UpdateInNextFrame, oldState)) { debugMode = true; updateInNextFrame = true; } } oldState = keyboardState; }
private void UpdateMovementAirborne(KeyboardConfiguration kb, GameTime gameTime) { if (kb.IsKeyDown(ActionKey.Jump)) { if (!lastJumpStarted.HasValue) // sanity. { return; } if (gameTime.TotalGameTime - lastJumpStarted.Value < MagicNumbers.JumpWindow) { Speed.Y = MagicNumbers.JumpSpeed / 2; } } if (kb.IsKeyDown(ActionKey.Right)) { Direction = Direction.Right; } else if (kb.IsKeyDown(ActionKey.Left)) { Direction = Direction.Left; } else { Direction = Direction.None; } }
public void Monitor( JoystickConfiguration joystickConfiguration, KeyboardConfiguration keyboardConfiguration ) { MonitorJoystickInput(joystickConfiguration); MonitorKeyboardInput(keyboardConfiguration); }
public void UpdateInput(GameTime gameTime) { KeyboardState keyboardState = Keyboard.GetState(); KeyboardConfiguration kb = new KeyboardConfiguration(keyboardState); if (kb.IsKeyPressed(ActionKey.ToggleMusic, oldState)) { if (MediaPlayer.State == MediaState.Stopped) { PlayRandomSong(); } else { stopping = true; MediaPlayer.Stop(); } } oldState = keyboardState; }
public void ChangeMode(Mode mode) { this.mode = mode; switch (mode) { case Mode.Battle: audioManager.PlayBGM("battleTheme"); modeLabel.text = "Battle Mode"; if (level == 1) { audioManager.Play("*you-are-in-a-battle"); } else { audioManager.Play("_you-are-in-a-battle"); } break; case Mode.Menu: audioManager.PlayBGM("exploringTheme"); modeLabel.text = "Menu Mode"; audioManager.Play("*you-are-in-the-menu"); break; case Mode.Path: audioManager.PlayBGM("gameOverTheme"); modeLabel.text = "Path Selection Mode"; if (level == 13) { audioManager.Play("end-demo", "", true); } else { audioManager.Play("*you-are-in-the-level " + level); } break; } validSequences = KeyboardConfiguration.GetValidSequences(mode); keyTypes = KeyboardConfiguration.GetKeyTypes(mode); gamesActions = KeyboardConfiguration.GetActions(mode); }
private void UpdateMovement(GameTime gameTime) { var kb = new KeyboardConfiguration(keyboardState); if (Config.Diagnostic) { if (kb.IsKeyPressed(ActionKey.Suicide, oldState)) { Die(); } oldState = keyboardState; } if (State == HitBoxState.Surfaced) { UpdateMovementSurfaced(kb, gameTime); } else if (State == HitBoxState.Airborne) { UpdateMovementAirborne(kb, gameTime); } }
private void UpdateMovementSurfaced(KeyboardConfiguration kb, GameTime gameTime) { if (kb.IsKeyDown(ActionKey.Jump)) { JumpEffects(); Speed.Y = MagicNumbers.JumpSpeed; lastJumpStarted = gameTime.TotalGameTime; jumpStartPosition = Position + MagicNumbers.FallEffect; } else if (kb.IsKeyDown(ActionKey.Right)) { Direction = Direction.Right; } else if (kb.IsKeyDown(ActionKey.Left)) { Direction = Direction.Left; } else { Direction = Direction.None; } }
void Reset() { keyboardConfig = this.GetComponent<KeyboardConfiguration>(); }
private void SetKeyboardLayout(KeyboardConfiguration config) { App.keyboardConfiguration = config; _uiController.SetActiveKeyboardLayout(config); }
public void Awake() { Instance = this; Logger.Log(Logger.Initialisation, $"Our game mode is {GameRules.GameMode}"); Guard.CheckIsNull(GridGO, "GridGO", gameObject); Guard.CheckIsNull(_mazeLevelManagerPrefab, "MazeLevelManagerPrefab", gameObject); Guard.CheckIsNull(_mazeCharacterManagerPrefab, "_mazeCharacterManagerPrefab", gameObject); Guard.CheckIsNull(_overworldCharacterManagerPrefab, "_overworldCharacterManagerPrefab", gameObject); Guard.CheckIsNull(_mazeLevelSpriteManagerPrefab, "_mazeLevelSpriteManagerPrefab", gameObject); Guard.CheckIsNull(_overworldSpriteManagerPrefab, "_overworldSpriteManagerPrefab", gameObject); Guard.CheckIsNull(_overworldManagerPrefab, "_overworldManagerPrefab", gameObject); Guard.CheckIsNull(_cameraContainerPrefab, "_cameraContainerPrefab", gameObject); InitialiseLoggers(); if (PhotonNetwork.PlayerList.Length == 0) { if (GameRules.GamePlayerType != GamePlayerType.SplitScreenMultiplayer) { GameRules.SetGamePlayerType(GamePlayerType.SinglePlayer); } } else { GameRules.SetGamePlayerType(GamePlayerType.NetworkMultiplayer); } PersistentGameManager.CurrentSceneType = _thisSceneType; Logger.Warning($"We set the game type to {GameRules.GamePlayerType} in a {PersistentGameManager.CurrentSceneType} scene. The scene loading origin is {PersistentGameManager.SceneLoadOrigin}"); if (Application.isMobilePlatform) { PersistentGameManager.CurrentPlatform = Platform.Android; Configuration = new AndroidConfiguration(); } else { PersistentGameManager.CurrentPlatform = Platform.PC; Configuration = new PCConfiguration(); } KeyboardConfiguration = new KeyboardConfiguration(); switch (PersistentGameManager.CurrentSceneType) { case SceneType.Overworld: Instantiate(_overworldSpriteManagerPrefab, transform); Instantiate(_overworldCharacterManagerPrefab, transform); Instantiate(_overworldManagerPrefab, transform); break; case SceneType.Maze: Instantiate(_mazeLevelSpriteManagerPrefab, transform); Instantiate(_mazeCharacterManagerPrefab, transform); Instantiate(_mazeLevelManagerPrefab, transform); break; default: Logger.Error($"Scenetype {PersistentGameManager.CurrentSceneType} is not implemented yet"); break; } Instantiate(_cameraContainerPrefab); }
public void MonitorKeyboardInput(KeyboardConfiguration keyboardConfiguration) { if (Input.GetKey(keyboardConfiguration.RightKeyCode)) { if (IsMonitoringJoystick()) { CurrentControlScheme = ControlScheme.KEYBOARD; } if (IsMovingLeft()) { CurrentMovementState &= ~MovementState.LEFT; } CurrentMovementState |= MovementState.RIGHT; } else if (Input.GetKey(keyboardConfiguration.LeftKeyCode)) { if (IsMonitoringJoystick()) { CurrentControlScheme = ControlScheme.KEYBOARD; } if (IsMovingRight()) { CurrentMovementState &= ~MovementState.RIGHT; } CurrentMovementState |= MovementState.LEFT; } else if (!IsMonitoringJoystick()) { CurrentMovementState &= ~(MovementState.LEFT | MovementState.RIGHT); } if (Input.GetKey(keyboardConfiguration.UpKeyCode)) { if (IsMonitoringJoystick()) { CurrentControlScheme = ControlScheme.KEYBOARD; } if (IsMovingDown()) { CurrentMovementState &= ~MovementState.DOWN; } CurrentMovementState |= MovementState.UP; } else if (Input.GetKey(keyboardConfiguration.DownKeyCode)) { if (IsMonitoringJoystick()) { CurrentControlScheme = ControlScheme.KEYBOARD; } if (IsMovingUp()) { CurrentMovementState &= ~MovementState.UP; } CurrentMovementState |= MovementState.DOWN; } else if (!IsMonitoringJoystick()) { CurrentMovementState &= ~(MovementState.UP | MovementState.DOWN); } }