public override void Run(float deltaTime) { if (_doEnd) { TrickleDownAir(deltaTime); return; } if (!_quitShowing) { _pauseKey.Update(); } else { _yesKey.Update(); _noKey.Update(); } _quitKey.Update(); _exit.Flashing = (_currentRoom.keys.Length == 0); }
public override void Run(float deltaTime) { _pause.Update(); base.Run(deltaTime); }