void Start() { ldatabase = GameObject.FindGameObjectWithTag("Level Database").GetComponent <LevelDatabase>(); gameMaker = GameObject.FindGameObjectWithTag("Game Creator").GetComponent <GameCreator03>(); MC = GameObject.Find("MouseControl").GetComponent <MouseControl>(); GamesUIPanel = this.transform.FindChild("Game UI Panel").gameObject; RulesPanel = this.transform.FindChild("Rules Panel").gameObject; TimerPanel = this.transform.FindChild("Timer Panel").gameObject; DefeatPanel = this.transform.FindChild("Defeat Panel").gameObject; HighScorePanel = this.transform.FindChild("High Score Notification").gameObject; KUM = GamesUIPanel.transform.FindChild("Key Side Panel").GetComponent <KeyUIManager>(); SetUpGamesPanel(); // FInished InstallGadgets(); Text StartShowButtonText = RulesPanel.transform.FindChild("Start_Show Game Button/Text").GetComponent <Text>(); StartShowButtonText.text = "Start Game"; // Set up the Timer if needed //NOTE: Once the GameCreator has finished GameScript should // Run // Run "FillInRulesDisplay()" // Run "OpenDoorTrigger" ruleTotal = 0; }
void Start() { KUM = this.transform.parent.GetComponent <KeyUIManager>(); }