Example #1
0
        /// <summary>
        /// Rmeturns the background brush for the key.
        /// </summary>
        /// <param name="subStyle">The substyle to use for rendering the key.</param>
        /// <param name="pressed">Whether the is pressed.</param>
        /// <returns>A brush to use when rendering the background for the key.</returns>
        protected Brush GetBackgroundBrush(KeySubStyle subStyle, bool pressed)
        {
            if (this.backgroundBrushes == null)
            {
                this.backgroundBrushes = new Dictionary <bool, Brush>();
            }
            if (this.StyleVersion != GlobalSettings.StyleDependencyCounter)
            {
                this.backgroundBrushes.Clear();
                this.StyleVersion = GlobalSettings.StyleDependencyCounter;
            }

            if (this.backgroundBrushes.ContainsKey(pressed))
            {
                return(this.backgroundBrushes[pressed]);
            }

            var brush = subStyle.GetBackgroundBrush(this.GetBoundingBox());

            this.backgroundBrushes.Add(pressed, brush);
            return(brush);
        }
Example #2
0
        /// <summary>
        /// Returns the background brush for the key.
        /// </summary>
        /// <param name="subStyle">The substyle to use for rendering the key.</param>
        /// <param name="pressed">Whether the is pressed.</param>
        /// <returns>A brush to use when rendering the background for the key.</returns>
        protected Pen GetBackgroundPen(KeySubStyle subStyle, bool pressed)
        {
            if (this.backgroundPens == null)
            {
                this.backgroundPens = new Dictionary <bool, Pen>();
            }
            if (this.StyleVersion != GlobalSettings.StyleDependencyCounter)
            {
                this.backgroundPens.Clear();
                this.StyleVersion = GlobalSettings.StyleDependencyCounter;
            }

            if (this.backgroundPens.ContainsKey(pressed))
            {
                return(this.backgroundPens[pressed]);
            }

            var pen = subStyle.GetBackgroundPen(this.GetBoundingBox());

            this.backgroundPens.Add(pressed, pen);
            return(pen);
        }
 /// <summary>
 /// Handles change of the pressed style, sets the new style and invokes the changed event.
 /// </summary>
 /// <param name="style">The new style.</param>
 private void style_SubStyleChanged(KeySubStyle style)
 {
     this.currentStyle.SubStyle = style;
     this.StyleChanged?.Invoke(this.currentStyle);
 }
Example #4
0
 /// <summary>
 /// Handles change of the loose style, sets the new style and invokes the changed event.
 /// </summary>
 /// <param name="style">The new style.</param>
 private void looseKeys_SubStyleChanged(KeySubStyle style)
 {
     this.currentStyle.Loose = style;
     this.StyleChanged?.Invoke(this.currentStyle);
     this.UpdateOutlineWarning();
 }
Example #5
0
        /// <summary>
        /// Rmeturns the background brush for the key.
        /// </summary>
        /// <param name="subStyle">The substyle to use for rendering the key.</param>
        /// <param name="pressed">Whether the is pressed.</param>
        /// <returns>A brush to use when rendering the background for the key.</returns>
        protected Brush GetBackgroundBrush(KeySubStyle subStyle, bool pressed)
        {
            if (this.backgroundBrushes == null) this.backgroundBrushes = new Dictionary<bool, Brush>();
            if (this.StyleVersion != GlobalSettings.StyleDependencyCounter)
            {
                this.backgroundBrushes.Clear();
                this.StyleVersion = GlobalSettings.StyleDependencyCounter;
            }

            if (this.backgroundBrushes.ContainsKey(pressed))
                return this.backgroundBrushes[pressed];

            var brush = subStyle.GetBackgroundBrush(this.GetBoundingBox());

            this.backgroundBrushes.Add(pressed, brush);
            return brush;
        }