//[SerializeField] private int _hitsCount=0; public void Init(EnemySpawner enemySpawner, float speed, KeySpawner keySpawner, ArenaManager manager, UI ui) { _ui = ui; _enemySpawner = enemySpawner; _keySpawner = keySpawner; _arenaManager = manager; velocity_modifier = speed; }
private void Awake() { Reference = this; _keySpawner = GetComponent <KeySpawner>(); _enemySpawner = GetComponent <EnemySpawner>(); }
public void Init(ArenaManager arenaManager, LevelGeneration levelGeneration, KeySpawner keySpawner) { _arenaManger = arenaManager; _levelGeneration = levelGeneration; _keySpawner = keySpawner; }