//Megadjaegy questnek a rewardját questId alapján public void GiveQuestReward(int questId) { PlayerStats.Money = _inMemoryContextHelper.LoadDataType <Quest>()[questId].Reward; if (_inMemoryContextHelper.LoadDataType <Quest>()[questId].KeyReward != null) { KeyRing.AddKey(_inMemoryContextHelper.LoadDataType <Quest>()[questId].KeyReward); } }