//Megadjaegy questnek a rewardját questId alapján
 public void GiveQuestReward(int questId)
 {
     PlayerStats.Money = _inMemoryContextHelper.LoadDataType <Quest>()[questId].Reward;
     if (_inMemoryContextHelper.LoadDataType <Quest>()[questId].KeyReward != null)
     {
         KeyRing.AddKey(_inMemoryContextHelper.LoadDataType <Quest>()[questId].KeyReward);
     }
 }