public override void Visit(KeyMapping mapping) { var writer = serviceLocator.GetWriter<KeyMapping>(); var keyXml = writer.Write(mapping); document.ImportAndAppendChild(keyXml); }
private CommandHandler[] handlers = new CommandHandler[256]; // 指令包处理器 public override void before() { // 加载配置文件 Configs.init(System.IO.Directory.GetCurrentDirectory() + "\\" + "config.ini"); // 键盘映射初始化 KeyMapping.init(); // RLE压缩处理器初始化 RLEncoding.init(); // TODO: 单个可处理包大小不能超过400k this.byteBuffer = new ByteWriter(4096 * 100); // 包指令处理器 handlers[Command.HEARTBEAT] = heartbeat; handlers[Command.CONTROL_REQUEST] = requestControl; handlers[Command.CLOSE_REQUEST] = closeControl; handlers[Command.GET_CLIPBOARD] = readClipboard; handlers[Command.SET_CLIPBOARD] = writeClipboard; handlers[Command.HID_COMMAND] = hidCommandExec; handlers[Command.LIST_FILES] = listFiles; handlers[Command.DOWNLOAD_FILE] = transferFile; handlers[Command.UPLOAD_FILE] = writeFile; }
// Writes a KeyMapping directly to file. public static void WriteMapping(KeyMapping keyMap) { using (StreamWriter outputFile = new StreamWriter(Path.Combine(DefaultSavePath, DefaultFileName))) { outputFile.Write(MapToString(keyMap)); } }
public JoinedSubClassPart(AttributeStore underlyingStore) { attributes = new AttributeStore <SubclassMapping>(underlyingStore); keyMapping = new KeyMapping { ContainingEntityType = typeof(TSubclass) }; }
private KeyCode ResolveKeyCode(int playerId, KeyMapping keyMap, ActionControl action) { KeyCode keyCode = KeyCode.None; switch (keyMap) { case KeyMapping.KeyBoard: keyCode = ResolveKeyBoardKeyCode(action); break; case KeyMapping.LogitechDualAction: keyCode = ResolveLogitechDualActionKeyCode(playerId, action); break; case KeyMapping.LogitechF310: keyCode = ResolveLogitechF310KeyCode(playerId, action); break; case KeyMapping.XBox360: keyCode = ResolveXBox360KeyCode(playerId, action); break; case KeyMapping.PS3: keyCode = ResolvePS3KeyCode(playerId, action); break; } return(keyCode); }
public static IHardwareKeyMappingTarget ConvertPressedKey(KeyEventArgs keyEventArgs, KeyboardDevice keyboardDevice) { var pressedKey = keyEventArgs.Key; // To be more precise, that's the key that has been pressed and is now released var otherKeysPressed = EnumExtensions.GetValues <Key>() .Where(key => key != Key.None) .Where(key => (keyboardDevice.GetKeyStates(key) & KeyStates.Down) != 0) .ToList(); var modifierKeys = otherKeysPressed.Where(ModifierKeys.ContainsKey).ToList(); // Only valid if key is known! var valid = KeyMapping.ContainsKey(pressedKey); if (!valid) { return(null); } // Ignore other regular keys, but take into account modifiers var modifiers = modifierKeys .Select(key => ModifierKeys[key]) .Aggregate(Modifier.None, (mod, acc) => mod | acc); var pressedConvertedKey = new HardwareKeyMappingTarget(KeyMapping[pressedKey], modifiers); return(pressedConvertedKey); }
/// <summary> /// Create new <see cref="Axis"/> with specified negative <see cref="KeyMapping"/> and positive <see cref="KeyMapping"/>. /// </summary> /// <returns>Created Axis.</returns> /// <param name="name">Axis name.</param> /// <param name="negative">Negative KeyMapping.</param> /// <param name="positive">Positive KeyMapping.</param> public Axis setAxis(string name, KeyMapping negative, KeyMapping positive, bool isTankDrive = false) { Axis outAxis = null; if (!isTankDrive) { if (arcadeAxesMap.TryGetValue(name, out outAxis)) { outAxis.set(negative, positive); } else { outAxis = new Axis(name, negative, positive); arcadeAxesList.Add(outAxis); arcadeAxesMap.Add(name, outAxis); } } else { if (tankAxesMap.TryGetValue(name, out outAxis)) { outAxis.set(negative, positive); } else { outAxis = new Axis(name, negative, positive); tankAxesList.Add(outAxis); tankAxesMap.Add(name, outAxis); } } return(outAxis); }
private void InitializeKeyMappingsCore(string keyMappingsMatrix) { keyMappingsByKeyId = new Dictionary <Keys, KeyMapping>(); var keyMappings = new List <KeyMapping>(); var rows = keyMappingsMatrix.Split(new[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries); for (var rowIndex = 0; rowIndex < 11; rowIndex++) { var rowItems = rows[rowIndex].Split(new[] { "\t", " " }, StringSplitOptions.RemoveEmptyEntries); for (var columnIndex = 0; columnIndex <= 7; columnIndex++) { var keyNames = rowItems[7 - columnIndex].Split(new[] { "," }, StringSplitOptions.RemoveEmptyEntries); foreach (var keyName in keyNames) { var undefinedKey = keyName == "."; if (!undefinedKey && !Enum.IsDefined(typeof(Keys), keyName)) { throw new InvalidOperationException("Unknown key name: " + keyName); } var key = undefinedKey ? 0 : (Keys)Enum.Parse(typeof(Keys), keyName); var mapping = new KeyMapping(key, rowIndex, columnIndex); keyMappings.Add(mapping); keyMappingsByKeyId[key] = mapping; } } } }
private void OnKeyPress(object sender, KeyMapperKeyPressedEventArgs e) { int scancode = e.Key.Scancode; int extended = e.Key.Extended; if (capturingFromKey) { // Have we been sent a dud?? if (scancode == 0) { // Can't use a disabled key as From map = new KeyMapping(); } else { SetMapToBlankMapping(scancode, extended); } } else { // Can't tell from the passed key whether it's mapped or not as // if it is, we get the mapped scancode and have no way of telling // what the original key was (it's possible 2 keys could be mapped to the // same key, meaning can't just do a reverse lookup.) // So, mapping to a mapped key is de facto allowed. map = new KeyMapping(map.From, new Key(scancode, extended)); } SetupForm(); }
public KeyPictureBox(int scancode, int extended, BlankButton button, float scale, int horizontalStretch, int verticalStretch) { _scancode = scancode; _extended = extended; _button = button; _scale = scale; _horizontalStretch = horizontalStretch; _verticalStretch = verticalStretch; _dragIconScale = 0.75F; _dragbox = Rectangle.Empty; Map = MappingsManager.GetKeyMapping(_scancode, _extended); _mapped = (Map.To.Scancode != -1); this.AllowDrop = true; // Box controls itself. this.DragOver += KeyPictureBoxDragOver; this.DragDrop += KeyPictureBoxDragDrop; this.DragLeave += KeyPictureBoxDragLeave; this.GiveFeedback += KeyPictureBoxGiveFeedback; this.MouseDown += KeyPictureBoxMouseDown; this.MouseMove += KeyPictureBoxMouseMove; this.MouseUp += KeyPictureBoxMouseUp; this.QueryContinueDrag += KeyPictureBoxQueryContinueDrag; DrawKey(); this.Width = this.Image.Width; this.Height = this.Image.Height; }
void KeyPictureBoxDragOver(object sender, DragEventArgs e) { if (e.Data.GetDataPresent("KeyMapper.KeyMapping") == false) { e.Effect = DragDropEffects.None; return; } KeyMapping dragged_map = (KeyMapping)e.Data.GetData("KeyMapper.KeyMapping"); if (dragged_map.To.Scancode >= 0) { // Can't drop a mapped key onto another key e.Effect = DragDropEffects.None; return; } if (dragged_map.From == Map.From) { return; // No need to redraw self } // Console.WriteLine("Dragover: " + _scancode) this.SetImage(ButtonImages.GetButtonImage (dragged_map.From.Scancode, dragged_map.From.Extended, _button, _horizontalStretch, _verticalStretch, _scale, ButtonEffect.MappedPending)); e.Effect = DragDropEffects.Copy; }
public List <int> BindKey(int actionCode, KeyCode keyCode, int bindIndex = 0, string actionNameOnNew = "") { int index = FindActionCode(actionCode); if (index >= 0) { if (FindKeyCode(mapList[index], keyCode) == false) { mapList[index] = new KeyMapping { inputName = mapList[index].inputName, actionCode = actionCode, bind1 = bindIndex == 0 ? keyCode : mapList[index].bind1, bind2 = bindIndex == 1 ? keyCode : mapList[index].bind2, }; } } else { mapList.Add(new KeyMapping { inputName = actionNameOnNew, actionCode = actionCode, bind1 = bindIndex == 0 ? keyCode : Default.nonAttachedKeyCode, bind2 = bindIndex == 1 ? keyCode : Default.nonAttachedKeyCode, }); index = mapList.Count; } return(ExistsKeyCodeIndex(keyCode, index)); }
public static bool ReadKey(ILogger logger, KeyAction key) { if (string.IsNullOrEmpty(key.Key)) { logger.LogError($"You must specify either 'Key' (ConsoleKey value) or 'KeyName' (ConsoleKey enum name) for { key.Name}"); return(false); } if (KeyMapping.ContainsKey(key.Key)) { key.ConsoleKey = KeyMapping[key.Key]; } else { var consoleKey = consoleKeys.FirstOrDefault(k => k.ToString() == key.Key); if (consoleKey == 0) { logger.LogError($"You must specify a valid 'KeyName' (ConsoleKey enum name) for { key.Name}"); return(false); } key.ConsoleKey = consoleKey; } if (!string.IsNullOrEmpty(key.Name)) { logger.LogInformation($"[{key.Name}] uses \"{key.Key}\" -> {key.ConsoleKey}"); } return(true); }
public KeyPictureBox(int scanCode, int extended, BlankButton button, float scale, int horizontalStretch, int verticalStretch) { this.scanCode = scanCode; this.extended = extended; this.button = button; this.scale = scale; this.horizontalStretch = horizontalStretch; this.verticalStretch = verticalStretch; dragIconScale = 0.75F; dragbox = Rectangle.Empty; Map = MappingsManager.GetKeyMapping(scanCode, extended); mapped = (Map.To.ScanCode != -1); AllowDrop = true; // Box controls itself. DragOver += KeyPictureBoxDragOver; DragDrop += KeyPictureBoxDragDrop; DragLeave += KeyPictureBoxDragLeave; GiveFeedback += KeyPictureBoxGiveFeedback; MouseDown += KeyPictureBoxMouseDown; MouseMove += KeyPictureBoxMouseMove; MouseUp += KeyPictureBoxMouseUp; QueryContinueDrag += KeyPictureBoxQueryContinueDrag; DrawKey(); Width = Image.Width; Height = Image.Height; }
/// <summary> /// Create a new instance of <see cref="Axis"/> with specified negative <see cref="KeyMapping"/> and positive <see cref="KeyMapping"/>. /// </summary> /// <param name="name">Axis name.</param> /// <param name="negativeKeyMapping">Negative KeyMapping.</param> /// <param name="positiveKeyMapping">Positive KeyMapping.</param> public Axis(string name, KeyMapping negativeKeyMapping, KeyMapping positiveKeyMapping) { mName = name; mInverted = false; Set(negativeKeyMapping, positiveKeyMapping); }
/// <summary> /// Create a new instance of <see cref="Axis"/> with specified negative <see cref="KeyMapping"/> and positive <see cref="KeyMapping"/>. /// </summary> /// <param name="name">Axis name.</param> /// <param name="negativeKeyMapping">Negative KeyMapping.</param> /// <param name="positiveKeyMapping">Positive KeyMapping.</param> public Axis(string name, KeyMapping negativeKeyMapping, KeyMapping positiveKeyMapping) { mName = name; mInverted = false; set(negativeKeyMapping, positiveKeyMapping); }
SubclassMapping IIndeterminateSubclassMappingProvider.GetSubclassMapping(SubclassType type) { var mapping = new SubclassMapping(type); GenerateNestedSubclasses(mapping); attributes.SetDefault(x => x.Type, typeof(T)); attributes.SetDefault(x => x.Name, typeof(T).AssemblyQualifiedName); attributes.SetDefault(x => x.DiscriminatorValue, typeof(T).Name); // TODO: un-hardcode this var key = new KeyMapping(); key.AddDefaultColumn(new ColumnMapping { Name = typeof(T).BaseType.Name + "_id" }); attributes.SetDefault(x => x.TableName, GetDefaultTableName()); attributes.SetDefault(x => x.Key, key); // TODO: this is nasty, we should find a better way mapping.OverrideAttributes(attributes.CloneInner()); foreach (var join in joins) { mapping.AddJoin(join); } foreach (var property in properties) { mapping.AddProperty(property.GetPropertyMapping()); } foreach (var component in components) { mapping.AddComponent(component.GetComponentMapping()); } foreach (var oneToOne in oneToOnes) { mapping.AddOneToOne(oneToOne.GetOneToOneMapping()); } foreach (var collection in collections) { mapping.AddCollection(collection.GetCollectionMapping()); } foreach (var reference in references) { mapping.AddReference(reference.GetManyToOneMapping()); } foreach (var any in anys) { mapping.AddAny(any.GetAnyMapping()); } return(mapping.DeepClone()); }
public override void Visit(KeyMapping keyMapping) { var writer = serviceLocator.GetWriter <KeyMapping>(); var keyXml = writer.Write(keyMapping); document.ImportAndAppendChild(keyXml); }
public void ShouldWriteColumns() { var mapping = new KeyMapping(); mapping.AddColumn(Layer.Defaults, new ColumnMapping("Column1")); writer.VerifyXml(mapping) .Element("column").Exists(); }
private void RegisterKey(string identifier, KeyCode keyCode, string name, string description = "") { KeyMapping key = new KeyMapping(getIdentifier() + "/" + identifier, keyCode, KeyCode.None); key.keyGroupIdentifier = getIdentifier(); key.keyName = name; key.keyDescription = description; InputManager.Instance.registerKeyMapping(key); }
void Form1_KeyUp(object sender, KeyEventArgs e) { byte note; if (KeyMapping.TryGetValue(e.KeyCode, out note)) { midi.SimulateValue(new MidiValue(false, note)); } }
public TouchInformation GetTouch(string _keyMappingName) { KeyMapping km = GetKeyMapping(_keyMappingName); if (km != null) { return(GetTouch(km.GetTouchId())); } return(null); }
public bool GetKey(int playerId, KeyMapping keyMap, ActionControl action) { KeyCode keyCode = ResolveKeyCode(playerId, keyMap, action); if (keyCode != KeyCode.None) { return(Input.GetKey(keyCode)); } return(false); }
private KeyMapping RegisterKey(string identifier, KeyCode keyCode, string Name, string Description = "") { KeyMapping keyMapping = new KeyMapping(getIdentifier() + "/" + identifier, keyCode, KeyCode.None); keyMapping.keyGroupIdentifier = getIdentifier(); keyMapping.keyName = Name; keyMapping.keyDescription = Description; ScriptableSingleton <InputManager> .Instance.registerKeyMapping(keyMapping); return(keyMapping); }
public void Init(string label, KeyMapping key, int index, Action <int, CustomInput> inputHandler, Action <int, Text> textHandler) { name = label; keyMapping = key; keyIndex = index; updateInputHandler = inputHandler; updateTextHandler = textHandler; updateTextHandler(keyIndex, mKeyText); }
void InitialiseDefaults(Member member) { mapping.Member = member; mapping.SetDefaultValue(x => x.Name, member.Name); mapping.SetDefaultValue(x => x.TableName, mapping.ContainingEntityType.Name + member.Name); mapping.Key = key = new KeyMapping(); key.AddDefaultColumn(new ColumnMapping { Name = mapping.ContainingEntityType.Name + "_id" }); mapping.Index = index = new IndexMapping(); mapping.Index.As <IndexMapping>(ix => ix.SetDefaultValue(x => x.Type, new TypeReference(KeyType))); if (ValueType.IsSimpleType()) { // value type value (element) mapping.Element = element = new ElementMapping(); element.AddDefaultColumn(new ColumnMapping { Name = "Value" }); element.SetDefaultValue(x => x.Type, new TypeReference(typeof(TValue))); } else { // entity value mapping.Relationship = manyToMany = new ManyToManyMapping(); manyToMany.Class = new TypeReference(ValueType); manyToMany.AddDefaultColumn(new ColumnMapping { Name = ValueType.Name + "_id" }); manyToMany.ParentType = mapping.ContainingEntityType; manyToMany.ChildType = ValueType; } if (KeyType.IsSimpleType()) { mapping.Index.As <IndexMapping>(ix => ix.AddDefaultColumn(new ColumnMapping { Name = "Key" })); } else { mapping.Index.As <IndexMapping>(ix => { ix.IsManyToMany = true; ix.AddDefaultColumn(new ColumnMapping { Name = KeyType.Name + "_id" }); }); } }
/// <summary> /// Record the value of the temporary key in EntityKeyMapping /// </summary> /// <param name="entityInfo"></param> private void AddKeyMapping(EntityInfo entityInfo, Type type, IClassMetadata meta) { var entity = entityInfo.Entity; var id = GetIdentifier(entity, meta); var km = new KeyMapping() { EntityTypeName = type.FullName, TempValue = id }; EntityKeyMapping.Add(entityInfo, km); }
public void ShouldWriteColumns() { var mapping = new KeyMapping(); mapping.AddColumn(new ColumnMapping { Name = "Column1" }); writer.VerifyXml(mapping) .Element("column").Exists(); }
public KeyMapping ReadMapping() { KeyMapping xResult = null; while (mBuffer.Count == 0 || !GetKeyMapping(mBuffer.Dequeue(), out xResult)) { //Global.Sleep(10); //ToDo optimize value Core.Global.CPU.Halt(); } return(xResult); }
/// <summary> /// Creates new <see cref="KeyMapping"/> with specified name, primary CustomInput, and secondary CustomInput. /// </summary> /// <returns>Created KeyMapping.</returns> /// <param name="name">KeyMapping name.</param> /// <param name="primary">Primary input.</param> /// <param name="secondary">Secondary input.</param> /// <param name="isTankDrive">Boolean to check if TankDrive is active.</param> public KeyMapping setKey(string name, CustomInput primary = null, CustomInput secondary = null, bool isTankDrive = false) { KeyMapping outKey = null; //Key to return KeyMapping defaultKey = null; //Key to store default key preferances (for resetting individual player lists) if (!isTankDrive) //Arcade Drive Enabled { if (arcadeDriveMap.TryGetValue(name, out outKey) && resetArcadeDriveMap.TryGetValue(name, out outKey)) { outKey.primaryInput = primary; outKey.secondaryInput = secondary; } else { //Sets controls to the main key list (outKey) and the default list //(defaultKey stores controls (defaults) at initialization) outKey = new KeyMapping(name, primary, secondary); defaultKey = new KeyMapping(name, primary, secondary); //Assigns each list with correct key arcadeDriveList.Add(outKey); resetArcadeDriveList.Add(defaultKey); //Assigns each key map with the correct name and key (dependent on the list) arcadeDriveMap.Add(name, outKey); resetArcadeDriveMap.Add(name, defaultKey); } } else //Tank Drive Enabled { if (tankDriveMap.TryGetValue(name, out outKey) && resetTankDriveMap.TryGetValue(name, out outKey)) { outKey.primaryInput = primary; outKey.secondaryInput = secondary; } else { //Sets controls to the main key list (outKey) and the default list //(defaultKey stores controls (defaults) at initialization) outKey = new KeyMapping(name, primary, secondary); defaultKey = new KeyMapping(name, primary, secondary); //Assigns each list with correct key tankDriveList.Add(outKey); resetTankDriveList.Add(defaultKey); //Assigns each key map with the correct name and key (dependent on the list) tankDriveMap.Add(name, outKey); resetTankDriveMap.Add(name, defaultKey); } } return(outKey); }
public void SetKey(Member property, ClassMappingBase classMap, ICollectionMapping mapping) { var columnName = property.DeclaringType.Name + "_id"; var key = new KeyMapping(); key.ContainingEntityType = classMap.Type; key.AddDefaultColumn(new ColumnMapping { Name = columnName }); mapping.SetDefaultValue(x => x.Key, key); }
public void Init(string label, KeyMapping key, int index) { Init(label, key, index, (int dummy, CustomInput input) => { keyMapping.GetInput(keyIndex) = input; }, (int dummy, Text dummy2) => { mKeyText.text = keyMapping.GetInput(keyIndex).ToString(); }); }
/// <summary> /// Returns true the first frame the user releases the virtual button. /// </summary> /// <returns><c>true</c>, if user releases the button during the frame, <c>false</c> otherwise.</returns> //// <param name="button">KeyMapping instance.</param> /// <param name="exactKeyModifiers">If set to <c>true</c> check that only specified key modifiers are active, otherwise check that at least specified key modifiers are active.</param> public static bool GetButtonUp(KeyMapping button, bool exactKeyModifiers = false) { return button.IsPressedUp(exactKeyModifiers, sInputDevice); }
/// <summary> /// Create new <see cref="KeyMapping"/> with specified name and inputs. /// </summary> /// <returns>Created KeyMapping.</returns> /// <param name="name">KeyMapping name.</param> /// <param name="primary">Primary input.</param> /// <param name="secondary">Secondary input.</param> /// <param name="third">Third input.</param> public static KeyMapping SetKey(string name, CustomInput primary=null, CustomInput secondary=null, CustomInput third=null) { KeyMapping outKey = null; if (sKeysMap.TryGetValue(name, out outKey)) { outKey.primaryInput = primary; outKey.secondaryInput = secondary; outKey.thirdInput = third; } else { outKey = new KeyMapping(name, primary, secondary, third); sKeysList.Add(outKey); sKeysMap.Add(name, outKey); } return outKey; }
/// <summary> /// Create new <see cref="Axis"/> with specified negative <see cref="KeyMapping"/> and positive <see cref="KeyMapping"/>. /// </summary> /// <returns>Created Axis.</returns> /// <param name="name">Axis name.</param> /// <param name="negative">Negative KeyMapping.</param> /// <param name="positive">Positive KeyMapping.</param> public static Axis SetAxis(string name, KeyMapping negative, KeyMapping positive) { Axis outAxis = null; if (sAxesMap.TryGetValue(name, out outAxis)) { outAxis.Set(negative, positive); } else { outAxis = new Axis(name, negative, positive); sAxesList.Add(outAxis); sAxesMap.Add(name, outAxis); } return outAxis; }
/// <summary> /// Removes specified <see cref="KeyMapping"/>. /// </summary> /// <param name="key">KeyMapping instance.</param> public static void RemoveKey(KeyMapping key) { bool good = true; if (!sKeysList.Remove(key)) { good = false; } if (!sKeysMap.Remove(key.name)) { good = false; } if (!good) { Debug.LogError("Failed to remove key \"" + key.name + "\""); } }
/// <summary> /// Initializes a new instance of the <see cref="ControlSetter"/> class. /// </summary> public ControlSetter() : base() { mKeyMapping = new KeyMapping(); mKeyPressed = -1; }
/// <summary> /// Set negative <see cref="KeyMapping"/> and positive <see cref="KeyMapping"/>. /// </summary> /// <param name="negativeKeyMapping">Negative KeyMapping.</param> /// <param name="positiveKeyMapping">Positive KeyMapping.</param> public void Set(KeyMapping negativeKeyMapping, KeyMapping positiveKeyMapping) { negative = negativeKeyMapping; positive = positiveKeyMapping; }
public bool IsKeyDown( KeyMapping mapping ) { Key key = Keys[mapping]; return Keyboard[key]; }
public Key this[KeyMapping key] { get { return Keys[(int)key]; } set { Keys[(int)key] = value; SaveKeyBindings(); } }
/// <summary> /// Returns true during the frame the user pressed down the virtual button. /// </summary> /// <returns><c>true</c>, if user pressed down the button during the frame, <c>false</c> otherwise.</returns> /// <param name="button">KeyMapping instance.</param> /// <param name="exactKeyModifiers">If set to <c>true</c> check that only specified key modifiers are active, otherwise check that at least specified key modifiers are active.</param> public static bool GetButtonDown(KeyMapping button, bool exactKeyModifiers = false) { return button.isPressedDown(exactKeyModifiers, mInputDevice); }
/// <summary> /// Create a new instance of <see cref="Axis"/> with specified negative <see cref="KeyMapping"/> and positive <see cref="KeyMapping"/>. /// </summary> /// <param name="name">Axis name.</param> /// <param name="negative">Negative KeyMapping.</param> /// <param name="positive">Positive KeyMapping.</param> public Axis(string name, KeyMapping negative, KeyMapping positive) { mName = name; mInverted = false; set(negative, positive); }
/// <summary> /// Set the same negative <see cref="KeyMapping"/> and positive <see cref="KeyMapping"/> as in another instance. /// </summary> /// <param name="another">Another Axis instance.</param> public void Set(Axis another) { mNegative = another.mNegative; mPositive = another.mPositive; mInverted = another.mInverted; }
/// <summary> /// Set the same <see cref="CustomInput"/> as in another instance. /// </summary> /// <param name="another">Another KeyMapping instance.</param> public void set(KeyMapping another) { mPrimaryInput = another.mPrimaryInput; mSecondaryInput = another.mSecondaryInput; mThirdInput = another.mThirdInput; }
/// <summary> /// Set negative <see cref="KeyMapping"/> and positive <see cref="KeyMapping"/>. /// </summary> /// <param name="negative">Negative KeyMapping.</param> /// <param name="positive">Positive KeyMapping.</param> public void set(KeyMapping negative, KeyMapping positive) { mNegative = negative; mPositive = positive; }
/// <summary> /// Initializes a new instance of the <see cref="KeyMapping"/> class based on another instance. /// </summary> /// <param name="another">Another KeyMapping instance.</param> public KeyMapping(KeyMapping another) { mName = another.mName; set(another); }
public bool GetKeyMapping(uint aScanCode, out KeyMapping aValue) { for (int i = 0; i < mKeys.Count; i++) { if (mKeys[i].Scancode == aScanCode) { aValue = mKeys[i]; return true; } } aValue = null; return false; }
public bool GetMapping(out KeyMapping c) { c = null; if (mBuffer.Count > 0) { GetKeyMapping(mBuffer.Dequeue(), out c); return true; } else { return false; } }