public override void Animate(int time)
        {
            if (KeyFrames.Count() <= 1)
            {
                return;
            }

            AnimationFrame animationFrame = AnimationFrameForTime(time) as AnimationFrame;

            // Store the current transform
//			Point tempTransform = new Point(View.X, View.Y);

            // Reset rotation to 0 to avoid warping
            //View.Transform = CGAffineTransform.MakeRotation(0);
//			View.Rotation = 0;

            View.SetX(Convert.ToSingle(animationFrame.Frame.X));
            View.SetY(Convert.ToSingle(animationFrame.Frame.Y));
//			AnimView.LayoutParameters = new ViewGroup.LayoutParams(Convert.ToInt32(animationFrame.Frame.Width), Convert.ToInt32(animationFrame.Frame.Height));

            Console.WriteLine(string.Format("View: {0} X: {1} Y {2}", View.ToString(), View.GetX(), View.GetY()));

            // Return to original transform
//			View.X = tempTransform.X;
//			View.Y = tempTransform.Y;
        }
        public override void Animate(int time)
        {
            if (KeyFrames.Count() <= 1)
            {
                return;
            }

            AnimationFrame animationFrame = AnimationFrameForTime(time) as AnimationFrame;
            //AnimView.Rotation=animationFrame.Angle;
        }
        public override void Animate(int time)
        {
            if (KeyFrames.Count() <= 1)
            {
                return;
            }

            var animationFrame = AnimationFrameForTime(time);

            View.Transform = CGAffineTransform.MakeRotation(animationFrame.Angle);
        }
Example #4
0
        public override void Animate(int time)
        {
            if (KeyFrames.Count() <= 1)
            {
                return;
            }

            var animationFrame = AnimationFrameForTime(time);

            View.Alpha = animationFrame.Alpha;
        }
        public override void Animate(int time)
        {
            if (KeyFrames.Count() <= 1)
            {
                return;
            }

            AnimationFrame animationFrame = AnimationFrameForTime(time) as AnimationFrame;

            View.BackgroundColor = animationFrame.Color;
        }
Example #6
0
        public override void Animate(int time)
        {
            if (KeyFrames.Count() <= 1)
            {
                return;
            }

            AnimationFrame aFrame = (AnimationFrame)AnimationFrameForTime(time);

            if (aFrame.Transform == null)
            {
                return;
            }

            CATransform3D transform = CATransform3D.Identity;

            transform.m34 = aFrame.Transform.M34;

            transform = CATransform3D.MakeRotation(
                aFrame.Transform.Rotate.Angle,
                aFrame.Transform.Rotate.X,
                aFrame.Transform.Rotate.Y,
                aFrame.Transform.Rotate.Z);

            // Scale
            transform.m11 = aFrame.Transform.Scale.Sx;
            transform.m22 = aFrame.Transform.Scale.Sy;
            transform.m33 = aFrame.Transform.Scale.Sz;

            // Translate
            transform.m41 = aFrame.Transform.Translate.Tx;
            transform.m42 = aFrame.Transform.Translate.Ty;
            transform.m43 = aFrame.Transform.Translate.Tz;

//			transform.Rotate (
//				aFrame.Transform.Rotate.Angle,
//				aFrame.Transform.Rotate.X,
//				aFrame.Transform.Rotate.Y,
//				aFrame.Transform.Rotate.Z);
//			transform.Scale (
//				aFrame.Transform.Scale.Sx,
//				aFrame.Transform.Scale.Sy,
//				aFrame.Transform.Scale.Sz);
//
//			transform.Translate (
//				aFrame.Transform.Translate.Tx,
//				aFrame.Transform.Translate.Ty,
//				aFrame.Transform.Translate.Tz);

            this.View.Layer.Transform = transform;
        }
Example #7
0
        public override void Animate(int time)
        {
            if (KeyFrames.Count() <= 1)
            {
                return;
            }

            AnimationFrame animationFrame = AnimationFrameForTime(time) as AnimationFrame;

            // Store the current transform
            CGAffineTransform tempTransform = View.Transform;

            // Reset rotation to 0 to avoid warping
            View.Transform = CGAffineTransform.MakeRotation(0);
            View.Frame     = animationFrame.Frame;

            // Return to original transform
            View.Transform = tempTransform;
        }