Example #1
0
        /// <summary>
        /// Keyboard added event called
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void keyboardAdded(object sender, EventArgs e)
        {
            //Collect new keyboard information
            string name = _addKeyboardContr.KeyboardName;
            string uuid = _addKeyboardContr.KeyboardID;
            string port = _addKeyboardContr.KeyboardPort;

            //Create new keyboard class/userControl
            Keyboard kb = new Keyboard(Properties.Resources.KeyboardScanner__staticId);

            _keyboards.Add(kb);

            kb.KeyboardName    = name;
            kb.KeyboardComPort = port;
            kb.KeyboardUuid    = uuid;

            kb.Connect();

            KeyBoardGUI obj = new KeyBoardGUI(kb);

            obj.Visible = true;
            MAIN_PANEL.Controls.Add(obj);
            obj.Dock = DockStyle.Fill;
            obj.BringToFront();
            obj.SaveFile = MainDirectory + @"/saves/" + uuid + ".mkb";


            //Add new keyboard class to the keyboard list control
            _listkeyboardElement.addItem(name, uuid, port, obj);

            //Add new keyboard to keyboard list
            _keyboardGUIList.Add(obj);

            SaveKeyboardSaveFile();
        }
Example #2
0
        private void LoadKeyboardConfig(string path)
        {
            if (File.Exists(path))
            {
                string    text = File.ReadAllText(path, Encoding.UTF8);
                JKeyboard deserializedKeyboard = JsonConvert.DeserializeObject <JKeyboard>(text);

                Keyboard kb = new Keyboard(deserializedKeyboard, Properties.Resources.KeyboardScanner__staticId);
                kb.ConnectTimeoutDelay = Properties.Settings.Default.TimeOutDelay;

                Debug.WriteLine("loading keyboard " + kb.KeyboardUuid);

                string com = GetPortFromId(kb.KeyboardUuid);
                if (com == null)
                {
                    AddError(true, kb.KeyboardName + " --> not found!");
                    Debug.WriteLine(kb.KeyboardName + " --> not found!");
                }
                else
                {
                    kb.KeyboardComPort = com;
                    kb.Connect();
                }

                _keyboards.Add(kb);

                KeyBoardGUI obj = new KeyBoardGUI(kb);
                obj.Visible = false;
                MAIN_PANEL.Controls.Add(obj);
                obj.Dock     = DockStyle.Fill;
                obj.SaveFile = path;

                obj.LoadKeys();

                _listkeyboardElement.addItem(kb.KeyboardName, kb.KeyboardUuid, kb.KeyboardComPort, obj);

                _keyboardGUIList.Add(obj);
            }
        }
Example #3
0
        /// <summary>
        /// Load keyboards from main keyboard file
        /// </summary>
        private void LegacySaveFileLoader()
        {
            Debug.WriteLine("loading boards");
            //Check for file exists
            if (!File.Exists(MainDirectory + @"\keyboards.inf"))
            {
                //Check for directory
                if (!Directory.Exists(MainDirectory))
                {
                    //Create directory
                    Directory.CreateDirectory(MainDirectory);
                }
                //Create File
                File.Create(MainDirectory + @"\keyboards.inf").Close();
            }

            int           counter = 0;
            string        line;
            List <string> temp = new List <string>();

            string[] boards;

            // read main file
            //============================
            System.IO.StreamReader file =
                new System.IO.StreamReader(MainDirectory + @"\keyboards.inf");
            while ((line = file.ReadLine()) != null)
            {
                if (line != "")
                {
                    temp.Add(line);
                    counter++;
                }
            }

            boards = temp.ToArray();

            file.Close();

            //add boards to form
            //=================================
            int count = 0;

            for (int i = 0; i < boards.Length; i++)
            {
                if (boards[i] == "" || boards[i] == null)
                {
                }
                else
                {
                    string[] splits = boards[i].Split('|');
                    Debug.WriteLine("loading keyboard " + splits[0]);

                    //Create boards
                    Keyboard kb = new Keyboard(Properties.Resources.KeyboardScanner__staticId);
                    kb.ConnectTimeoutDelay = Properties.Settings.Default.TimeOutDelay;
                    string com = GetPortFromId(splits[0]);

                    kb.KeyboardUuid = splits[0];
                    kb.KeyboardName = splits[1];

                    if (com == null)
                    {
                        AddError(true, kb.KeyboardName + " --> not found!");
                        Debug.WriteLine(kb.KeyboardName + " --> not found!");
                    }
                    else
                    {
                        kb.KeyboardComPort = com;
                        kb.Connect();
                    }

                    _keyboards.Add(kb);

                    KeyBoardGUI obj = new KeyBoardGUI(kb);
                    obj.Visible = false;
                    MAIN_PANEL.Controls.Add(obj);
                    obj.Dock = DockStyle.Fill;

                    _listkeyboardElement.addItem(splits[1], splits[0], splits[2], obj);

                    obj.LegacyLoadKeys(MainDirectory);

                    _keyboardGUIList.Add(obj);

                    count++;
                }
            }

            if (count == 0)
            {
                //When no keyboards added show "add keyboards" control
                _listkeyboardElement.Visible = false;
                _addKeyboardContr.Visible    = true;
            }
        }