Example #1
0
 //创建字典
 public void CreateDic(string keyCodeName, KeyBoardData data)
 {
     //如果存在,则不处理
     if (skillKeyCodeDic.ContainsKey(keyCodeName))
     {
         return;
     }
     skillKeyCodeDic.Add(keyCodeName, data);
 }
Example #2
0
    //创建新按键功能类
    void CreateKeyBoardData(uint skillID, KeyCode keyCode, string keyCodeType)
    {
        KeyBoardData t = new KeyBoardData();

        t.skillID     = skillID;
        t.keyCode     = keyCode;
        t.showKeyCode = keyCode;
        t.keyCodeType = keyCodeType;
        CreateDic(t.keyCode.ToString(), t);
    }
Example #3
0
    //修改按键(UI表面上的)
    public void ChangeKey(KeyCode keyCode, KeyBoardData t)
    {
        t.showKeyCode = keyCode;
        string keyCodeName = keyCode.ToString();

        //要设置的按键原先有功能类
        if (skillKeyCodeDic.ContainsKey(keyCodeName))
        {
            //将该功能的按键设为空值
            skillKeyCodeDic[keyCodeName].showKeyCode = KeyCode.None;
        }
    }
Example #4
0
    //保存键位修改配置
    public void SaveChangeKey(KeyBoardData t)
    {
        string keyCodeName = t.keyCode.ToString();

        //如果字典里的原键位上仍是自己,则去掉
        if (skillKeyCodeDic[keyCodeName] == t)
        {
            skillKeyCodeDic.Remove(keyCodeName);
        }

        //将键位改成预先设置的键位
        t.keyCode   = t.showKeyCode;
        keyCodeName = t.keyCode.ToString();

        CreateDic(keyCodeName, t);//如果字典里没有该键位则创建一个新键位
        skillKeyCodeDic[keyCodeName] = t;
    }