Example #1
0
    // Use this for initialization
    void Start()
    {
        dashes.playerData      = player.GetComponent <PlayerData>();
        moneyText.playerData   = player.GetComponent <PlayerData>();
        moneyText.keybind      = key.GetComponent <KeyBindings>();
        healthText.playerData  = player.GetComponent <PlayerData> ();
        levels.playerData      = player.GetComponent <PlayerData> ();
        healthBar.playerData   = player.GetComponent <PlayerData> ();
        weaponClass.playerData = player.GetComponent <PlayerData> ();
        start.key        = key.GetComponent <KeyBindings>();
        stats.playerData = player.GetComponent <PlayerData> ();
        stats.weapon     = weapon.GetComponent <Weapon>();

        // we want to make sure every element of the player's hud (except for shop, that's dealt with elsewhere)
        //   is rendering to the correct layer.
        Transform[] allGUI = GetComponentsInChildren <Transform>();        // first get a collection of all the gui elements
        foreach (Transform gui in allGUI)
        {
            int    playerNum    = player.GetComponent <PlayerData>().GetPlayerNum(); //get the player info to set it to
            string playersLayer = "Player" + playerNum + "GUI";
            if (gui.name != "Shop")                                                  // because, as we mentioned, this gets dealt with elsewhere
            {
                gui.gameObject.layer = LayerMask.NameToLayer(playersLayer);          // and do the setting of the thing.
            }
        }
    }