Example #1
0
    void Awake()
    {
        DontDestroyOnLoad(this);

        if (musicInstance == null)
        {
            musicInstance = this;
        }
        else
        {
            Destroy(this.gameObject);
        }

        if (audioSource != null)
        {
            if (SecurePlayerPrefs.GetInt("music", 0) != 0)
            {
                audioSource.Pause();
            }
            else
            {
                if (!audioSource.isPlaying)
                {
                    audioSource.Play();
                }
            }
        }
    }
Example #2
0
 // Use this for initialization
 void Awake()
 {
     if(Instance == null)
     {
         //If I am the first instance, make me the Singleton
         Instance = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         //If a Singleton already exists and you find
         //another reference in scene, destroy it!
         if(this != Instance)
         {
             Destroy(this.gameObject);
         }
     }
 }