void InputUpdate() { InventoryUpdate(); verticalInput = 0f; horizontalInput = 0f; mouseyAxis = Mathf.Clamp(mouseyAxis, -80f, 80f); if (!blockMovement) { if (KeepInput.Key("Forward")) { verticalInput += 1f; } if (KeepInput.Key("Backwards")) { verticalInput -= 1f; } if (KeepInput.Key("Strafe Left")) { horizontalInput -= 1f; } if (KeepInput.Key("Strafe Right")) { horizontalInput += 1f; } if (KeepInput.KeyDown("Jump") && IsGrounded) { jump = true; } mousexAxis = Input.GetAxis("Mouse X") * Options.mouseSensitivity * Time.deltaTime; } }
void InventoryUpdate() { if (KeepInput.KeyDown("Choose Item")) { CanvasControl.Global.RefreshInventory(); } if (KeepInput.KeyUp("Choose Item")) { if (playerInventory.inventoryItems.Count > 0) { TakeItemToHand(playerInventory.inventoryItems[CanvasControl.Global.SelectedItem]); } } blockMovement = playerInventory.inventoryItems.Count > 0 && KeepInput.Key("Choose Item"); }
private void Update() { if (Player.Global.blockMovement) { if (Player.Global.playerInventory.inventoryItems.Count == 0) { InventoryOff(); return; } InventoryOn(); inventoryItemScroll.value += Input.GetAxis("Mouse X") / 8f; RectTransform tTrans = inventoryItemTransform.GetComponent <RectTransform>(); if (tTrans.rect.width < 1f) { SelectedItem = 0; } else { Vector2[] ranges = new Vector2[Player.Global.playerInventory.inventoryItems.Count]; for (int i = 0; i < ranges.Length; i++) { if (i == 0) { ranges[i] = new Vector2(30f, -30f); } else { ranges[i] = new Vector2(ranges[i - 1].y, ranges[i].x - 60f); } if (inventoryItemTransform.localPosition.x > ranges[i].y && inventoryItemTransform.localPosition.x < ranges[i].x) { SelectedItem = i; break; } } } if (KeepInput.KeyDown("Use Item")) { Player.Global.UseItem(Utilities.PlayerItems[SelectedItem]); RefreshInventory(); } } else { InventoryOff(); } }
void CameraUpdate() { while (blockMovement) { blockMovement = true; } //Naujas komentaras 2 //Papildomas komentaras if (!blockMovement) { GameObject lookingAtObject = null; RaycastHit hit; Ray ray = myCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f)); if (Physics.Raycast(ray, out hit, lookRange)) { lookingAtObject = hit.collider.gameObject; } if (CurrentPickup != null) { if (KeepInput.KeyDown("Pick Item")) { PickupPickup(CurrentPickup); CurrentPickup = null; } if (KeepInput.KeyDown("Use Item")) { CanvasControl.ConsumedItem(CurrentPickup.pickupItem); if (CurrentPickup.pickupItem.UseItem()) { Destroy(CurrentPickup.gameObject, Time.deltaTime); } } if (KeepInput.KeyDown("Throw")) { ThrowCarryItem(); } } if (lookingAtObject != null) { Interactable findInteractable = lookingAtObject.GetComponent <Interactable>(); if (findInteractable) { string information = string.Empty; if (findInteractable.canBeUsed) { information = KeepInput.ReturnKeyName("Interact") + " Interact"; if (KeepInput.KeyDown("Interact")) { findInteractable.Use(); return; } } if (findInteractable is Pickup) { Pickup pickupReference = findInteractable as Pickup; if (pickupReference.takeToInventory) { information += string.Format("\n{0} Take {1}", KeepInput.ReturnKeyName("Interact"), pickupReference.pickupItem.itemName); if (KeepInput.KeyDown("Interact")) { PickupPickup(pickupReference); } } information += string.Format("\n{0} Carry {1}", KeepInput.ReturnKeyName("Pick Item"), pickupReference.pickupItem.itemName); if (KeepInput.KeyDown("Pick Item")) { CurrentPickup = pickupReference; } } crosshairText.Text(information); } else { crosshairText.Text(string.Empty); } } else { crosshairText.Text(string.Empty); } } else { crosshairText.Text(string.Empty); } if ((myBody.velocity.x != 0f || myBody.velocity.z != 0f) && IsGrounded) { myCamera.transform.localPosition = Vector3.Lerp(Vector3.up * 1.7f, Vector3.up * 1.9f, Mathf.Abs(Mathf.Sin(Time.time * 5f))); } else { myCamera.transform.localPosition = Vector3.Lerp(myCamera.transform.localPosition, Vector3.up * 1.8f, Time.deltaTime); } Quaternion handRotateTarget = carryHandRotation; if (!blockMovement) { handRotateTarget = Quaternion.Euler(carryHandRotation.eulerAngles + new Vector3(Input.GetAxis("Mouse Y") * 5f, 0f, Input.GetAxis("Mouse X") * 5f)); } carryPoint.transform.localRotation = Quaternion.Slerp(carryPoint.transform.localRotation, handRotateTarget, Time.deltaTime * 5f); }