void Awake() { // Debug.Log("keepon: " + wordlScene); if (instance == null) { instance = this; } else { Destroy(gameObject); } DontDestroyOnLoad(gameObject); if (FB.IsInitialized) { FB.ActivateApp(); } else { //Handle FB.Init FB.Init(() => { FB.ActivateApp(); }); } #if UNITY_IOS Application.targetFrameRate = 60; #endif }
void Awake() { #if UNITY_IOS if (FB.IsInitialized) { FB.ActivateApp(); } else { //Handle FB.Init FB.Init(() => { FB.ActivateApp(); }); } #endif if (instance == null) { instance = this; } else { Destroy(gameObject); } DontDestroyOnLoad(gameObject); #if UNITY_IOS Application.targetFrameRate = 60; #endif }