void BackToWashing() { KararaC.SetActive(true); KararaB.SetActive(false); KararaA.SetActive(false); timerStop = false; }
void Start() { clothBag.SetActive(false);//不然会显示在地铁外面 //Set Camera position and size in stage 3 TutorialCameraController = GameObject.Find("Main Camera").GetComponent <TutorialCameraController>(); MainCamera = GameObject.Find("Main Camera"); AudioManager = GameObject.Find("---AudioManager").GetComponent <AudioManager>(); //step1 stepCounter = 0; bagClick = 0; myMachineState = MachineState.Empty; workInventory = Resources.Load <Sprite>("Images/Karara/Cloth/Inventory/work"); workSubway = Resources.Load <Sprite>("Images/Karara/Cloth/Subway/work"); FishTextManager = GameObject.Find("---FishTextManager").GetComponent <FishTextManager>(); //disable a lot of things when tutorial starts KararaB.SetActive(false); phoneAnimation.SetActive(false); //所有洗衣机里的衣服 for (int i = 0; i < ClothSlotList.Count; i++) { clothSlotTable.Add(i, ClothSlotList[i]); } inventoryBubbleSR = inventoryBubble.GetComponentsInChildren <SpriteRenderer>()[1]; for (int i = 0; i < ClothUIPosObject.Length; i++) { ClothUIPos[i] = ClothUIPosObject[i].transform.position; InventoryUIPos[i] = InventoryUIPosObject[i].GetComponent <RectTransform>().position; } }
// Update is called once per frame void Update() { if (TutorialTransition.TransitionStage == 3) { //set inactive if (TutorialTransition.TrainStart) { TutorialTransition.TrainStart.SetActive(false); } TutorialTransition.ResetStage1(); clothBag.SetActive(true); print("TutorialTransition =" + 3); Hide(TutorialTransition.TransparentButton); MainCamera.GetComponent <Camera>().orthographicSize = 5; MainCamera.GetComponent <RectTransform>().position = new Vector3(17.5f, 0, -10f); TutorialTransition.trainWithWindow.SetActive(false); TutorialTransition.TransitionStage = 4; //正式开始,进入车厢 StartCoroutine(ShowExclamation()); } if (!timerStop) { if (myMachineState == MachineState.Washing) { CalculateTime(); } timer += Time.deltaTime; } //在inventory里穿衣服 //穿上工作服>>穿上鞋>>>鱼开始让人还衣服 if (isWearingClothNum == 3 && !longTap) { longTap = true; StartCoroutine(LongTap()); } //还掉鞋之后出现返回地铁按钮 if (putClothBack && stepCounter == 10) { forwardOneStep = true; } if (flashing) { Flashlight.alpha = Flashlight.alpha - Time.deltaTime; if (Flashlight.alpha < 0) { Flashlight.alpha = 0; flashing = false; } } //在screen1永远不显示fish scream if (TutorialCameraController.currentPage == 1) { Hide(scream); } if (inLoop && TutorialCameraController.currentPage == 4) { TutorialCameraController.JumpToPage(3); Debug.Log("what's going on????"); } if (TutorialCameraController.reachTarget) { Debug.Log("reach! manager"); Hide(scream); ScrollHint.SetActive(false); TutorialCameraController.reachTarget = false; if (scrollTeaching) { TutorialCameraController.allowScroll = false; forwardOneStep = true; } else if (inLoop && TutorialCameraController.targetPage == 2) { // 前提 Debug.Log("前提"); if (!machineOpen) { Debug.Log("前提"); EmojiBubble.SetActive(true); KararaTalk(EmojiOpenDoor); HintUI.SetActive(true); } TutorialCameraController.targetPage = 1; } else if (inLoop && TutorialCameraController.targetPage == 1) { TutorialCameraController.targetPage = 2; forwardLater = false; if (machineOpen) { FishTalk("CloseDoor", true); } else { FishTalk("Right", true); } } else if (inLoop && TutorialCameraController.currentPage == 3) { TutorialCameraController.JumpToPage(2); } else if (TutorialCameraController.targetPage == 1) { //FishTalk("Return this bag!",true); // after ins ->return prep } TutorialCameraController.targetPage = -1; } //if(currentFT.isPlaying) //{ // FishTalkNextSentence(); //} //go to next step if (forwardOneStep) { forwardOneStep = false; stepCounter++; switch (stepCounter) { case 1: ShowCameraBG(); break; case 2: StartCoroutine(BackToSubway()); StartCoroutine(ScrollTeaching(1)); KararaB.SetActive(true); break; case 3: scrollTeaching = false; forwardLater = true; FishTalk("Late", true); break; case 4: //鱼讲完话前进 BagOccur(); //包出现在screen1 //forward的时机:衣服进了洗衣机 break; case 5: //衣服进了洗衣机 // PhoneOccur(); break; case 6: BackToWashing(); //时间开始前进 break; case 7: AfterWash(); //从洗完到小循环前提 break; case 8: StartCoroutine(JumpToFish()); //小循环-小循环跳出 break; case 9: AfterPickUpCloth(); break; case 10: ShowInventory(); break; case 11: //还了鞋之后就可以显示返回地铁的按钮 StartCoroutine(ShowBackButton()); //一定是还了一件衣服才能返回的,所以洗衣机里又有衣服了 machineFront.sprite = fullImg; break; case 12: ReadyForPhoto(); break; case 13: //照相界面下面有个黑条,改变姿势的透明图层需要变小一点 RectTransform rt = changePostureButton.GetComponent <RectTransform>(); rt.anchoredPosition = new Vector2(rt.anchoredPosition.x, 20); rt.sizeDelta = new Vector2(700, 500); ShowCameraBG(); break; case 14: GoToIns(); break; case 15: //从ins直接回到screen2 StartCoroutine(AfterIns()); break; case 16: //鱼说完还包之后从screen1跳转到screen2 StartCoroutine(ReturnPrep()); //ReturnPrep(); break; case 17: FishTalkLast(); break; case 18: // StartCoroutine(ShowComic()); // StartCoroutine(AddFans()); Handheld.Vibrate(); Show(mobile); break; } } }