Example #1
0
 // Update is called once per frame
 void Update()
 {
     ui.text = "時間: " + Kanjinizer.Kanjinize(timeF / 60, 2) + ":" + Kanjinizer.Kanjinize(timeF % 60, 2);
     timeF--;
     if (timeF == 0)
     {
         TimeUp();
     }
 }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     if (!inRanking)
     {
         //Twitter
         if (Input.GetKeyDown(KeyCode.T))
         {
             naichilab.UnityRoomTweet.Tweet("kamiatsume",
                                            "神集めで" + Kanjinizer.Kanjinize(ScoreHolder.Instance.score) + "点を獲得しました!" + new string[4] {
                 "あなたが神か…!?\n", "プロフェッショナル神集めイスト!!!\n", "神\n", "もはや神の域へ達している…!\n"
             }[new System.Random().Next(4)],
                                            "unity1week", "kamiatsume");
             Debug.Log("神集めで" + Kanjinizer.Kanjinize(ScoreHolder.Instance.score) + "点を獲得しました!" + new string[4] {
                 "あなたが神か…!?\n", "プロフェッショナル神集めイスト!!!\n", "神\n", "もはや神の域へ達している…!\n"
             }[new System.Random().Next(4)] +"とツイートしたい");
         }
         //オンラインランキング
         if (Input.GetKeyDown(KeyCode.R))
         {
             inRanking = true;
             naichilab.RankingLoader.Instance.SendScoreAndShowRanking(ScoreHolder.Instance.score);
         }
         //タイトル画面へ
         if (Input.GetKeyDown(KeyCode.X) || Input.GetKeyDown(KeyCode.Backspace))
         {
             ScoreHolder.Instance.score = 0;
             SceneManager.LoadScene("Title2Intro");
             Destroy(GameObject.Find("BGMer"));
         }
         //リトライ
         if (Input.GetKeyDown(KeyCode.C))
         {
             ScoreHolder.Instance.score = 0;
             SceneManager.LoadScene("SampleScene");
         }
     }
 }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     GetComponent <Text>().text = "得点: " + Kanjinizer.Kanjinize(ScoreHolder.Instance.score, 6);
 }
Example #4
0
 // Update is called once per frame
 void Update()
 {
     jibun.text = "得点: " + Kanjinizer.Kanjinize(ScoreHolder.Instance.score, 6);
 }