private static void Log2( Tansaku_Genjo genjo, KifuNode node_yomi, KaisetuBoard logBrd_move1 ) { logBrd_move1.moveOrNull = node_yomi.Key; RO_Star srcKoma = Util_Starlightable.AsKoma(logBrd_move1.moveOrNull.LongTimeAgo); RO_Star dstKoma = Util_Starlightable.AsKoma(logBrd_move1.moveOrNull.Now); // ログ試し logBrd_move1.Arrow.Add(new Gkl_Arrow(Conv_SyElement.ToMasuNumber(srcKoma.Masu), Conv_SyElement.ToMasuNumber(dstKoma.Masu))); genjo.Args.LogF_moveKiki.boards.Add(logBrd_move1); }
/// <summary> /// 盤1個分のログ。 /// </summary> public static void Build_LogBoard( Node <IMove, KyokumenWrapper> node_forLog, string nodePath, KifuNode niniNode, //任意のノード //KifuTree kifu_forAssert, KyokumenPngEnvironment reportEnvironment, KaisetuBoards logF_kiki ) { // // HTMLログ // if (logF_kiki.boards.Count < 30)//出力件数制限 { KaisetuBoard logBrd_move1 = new KaisetuBoard(); List_OneAndMulti <Finger, SySet <SyElement> > komaBETUSusumeruMasus; Playerside pside = niniNode.Value.KyokumenConst.KaisiPside; Util_KyokumenMoves.LA_Split_KomaBETUSusumeruMasus( 2, //node_forLog, out komaBETUSusumeruMasus, true, //本将棋 niniNode.Value.KyokumenConst, //現在の局面 pside, false //#if DEBUG , new MmLogGenjoImpl( 0, //読み開始手目済み logBrd_move1, 0, //現在の手済み niniNode.Key ) //#endif ); logBrd_move1.moveOrNull = niniNode.Key; logBrd_move1.YomikaisiTemezumi = niniNode.Value.KyokumenConst.Temezumi;//読み開始手目済み // int.MinValue; logBrd_move1.Temezumi = int.MinValue; logBrd_move1.Score = (int)niniNode.Score; logF_kiki.boards.Add(logBrd_move1); } }
private static void Log1( Tansaku_Genjo genjo, IMove src_Sky_move, SkyConst src_Sky, out MmLogGenjoImpl out_mm_log, out KaisetuBoard out_logBrd_move1 ) { out_logBrd_move1 = new KaisetuBoard();// 盤1個分のログの準備 out_mm_log = new MmLogGenjoImpl( genjo.YomikaisiTemezumi, out_logBrd_move1, //ログ? src_Sky.Temezumi, //手済み src_Sky_move //指し手 ); }