Example #1
0
        //-------∽-★-∽------∽-★-∽--------∽-★-∽ApplyGameObjectParam∽-★-∽--------∽-★-∽------∽-★-∽--------//

        public override void ApplyGameObjectParam(GameObject go, JsonData data)
        {
            base.ApplyGameObjectParam(go, data);

            if (HasParam(data, PATTERN_STATIC) == false)
            {
                KScrollView scrollView = go.AddComponent <KScrollView>();

                if (HasParam(data, PATTERN_H) == true)
                {
                    scrollView.direction = KScrollView.ScrollDir.horizontal;
                }
                else
                {
                    scrollView.direction = KScrollView.ScrollDir.vertical;
                }

                if (HasParam(data, PATTERN_ADAPT_INPUT))
                {
                    //AdaptInputField(go);
                }

                //scrollView.Initialize();

                GameObject mask    = FuzzySearchChild(go, "mask");
                GameObject content = FuzzySearchChild(mask, "content");
                GameObject item    = FuzzySearchChild(content, "item", true);
                if (item != null)
                {
                    //有列表项
                    KListViewScroll list = go.AddComponent <KListViewScroll>();
                }
            }
        }
Example #2
0
    public TestPop4()
    {
        m_popId    = POP_ID.TEST_POP_4;
        m_layerIdx = POP_LAYER_IDX.LAYER_POP_1;

        ShowGameObject();

        //
        m_btnOk    = GetChildByName <KButton>("Button_Ok", true);
        m_btnClose = GetChildByName <KButton>("Button_Close", true);

        m_panel = GameObjUtil.GetParent(m_btnOk.gameObject);

        //
        m_inputName      = GetChildByName <KInputField>("Input_name", true);
        m_labelTestInput = GetChildByName <KText>("Label_testInput", true);
        //
        m_tgl_1      = GetChildByName <KToggle>("Toggle_position1", true);
        m_labelTgl_1 = GetChildByName <KText>(m_tgl_1.gameObject, "Label_Text", true);
        m_tglGroup_1 = GetChildByName <KToggleGroup>("ToggleGroup_a1", true);
        //
        m_sliderSchedule = GetChildByName <KSlider>("Slider_Schedule1", true);
        m_labelSchedule  = GetChildByName <KText>("Label_testSilder", true);
        //
        m_barLoading = GetChildByName <KProgressBar>("ProgressBar_loading", true);
        //
        m_icon = GetChildByName <KImage>("Image_sharedAnchor", true);
        //
        m_scrollView = GetChildByName <KScrollView>("ScrollView_GuildList", true);
        m_listView   = ComponentUtil.EnsureComponent <KListViewScroll>(m_scrollView.gameObject);
    }
Example #3
0
    public TestKUIPop3()
    {
        m_popId    = POP_ID.TEST_KUI_3;
        m_layerIdx = POP_LAYER_IDX.LAYER_POP_1;

        ShowGameObject();

        m_toggle1 = GetChildByName <KToggle>("Toggle_position1", true);
        m_toggle1.needReqChange = true;

        m_toggleGroup1 = GetChildByName <KToggleGroup>("ToggleGroup_1", true);
        //m_toggleGroup1.allowMultiple = true;
        //m_toggleGroup1.needReqChange = true;
        //m_toggleGroup1.allowSwitchOff = true;

        m_inputName = GetChildByName <KInputField>("Input_name", true);


        m_buttonAnnounce = GetChildByName <KButton>("Button_SystemAnnounce", true);
        m_buttonClose    = GetChildByName <KButton>("Button_Close", true);


        m_barExp          = GetChildByName <KProgressBar>("ProgressBar_EXP", true);
        m_sliderSchedule1 = GetChildByName <KSlider>("Slider_Schedule1", true);

        m_icon1 = GetChildByName <KImage>("Image_Icon1", true);


        m_scrollViewItemList = GetChildByName <KScrollView>("ScrollView_ItemList", true);
    }
Example #4
0
 protected override void AddComponent(GameObject go)
 {
     if (HasParam(PARAM_STATIC) == false)    //为啥?
     {
         KScrollView scrollView = go.AddComponent <KScrollView>();
         if (HasParam(PARAM_H) == true)
         {
             scrollView.direction = KScrollView.ScrollDir.horizontal;
         }
         else
         {
             scrollView.direction = KScrollView.ScrollDir.vertical;
         }
         scrollView.Initialize();
     }
 }