public static void VerifyTranslationModSubscription(GameObject context) { if (GetSelectedLanguageType() == SelectedLanguageType.UGC && SteamManager.Initialized && !LanguageOptionsScreen.HasInstalledLanguage()) { PublishedFileId_t invalid = PublishedFileId_t.Invalid; PublishedFileId_t publishedFileId_t = new PublishedFileId_t((uint)KPlayerPrefs.GetInt("InstalledLanguage", (int)invalid.m_PublishedFileId)); Label label = default(Label); label.distribution_platform = Label.DistributionPlatform.Steam; label.id = publishedFileId_t.ToString(); Label rhs = label; string arg = UI.FRONTEND.TRANSLATIONS_SCREEN.UNKNOWN; foreach (Mod mod in Global.Instance.modManager.mods) { if (mod.label.Match(rhs)) { arg = mod.title; break; } } ClearLanguage(); GameObject gameObject = KScreenManager.AddChild(context, ScreenPrefabs.Instance.ConfirmDialogScreen.gameObject); KScreen component = gameObject.GetComponent <KScreen>(); component.Activate(); ConfirmDialogScreen component2 = component.GetComponent <ConfirmDialogScreen>(); ConfirmDialogScreen confirmDialogScreen = component2; string title_text = UI.CONFIRMDIALOG.DIALOG_HEADER; string text = string.Format(UI.FRONTEND.TRANSLATIONS_SCREEN.MISSING_LANGUAGE_PACK, arg); string confirm_text = UI.FRONTEND.TRANSLATIONS_SCREEN.RESTART; System.Action on_confirm = App.instance.Restart; confirmDialogScreen.PopupConfirmDialog(text, on_confirm, null, null, null, title_text, confirm_text, null, null, true); } }
public static int SessionID() { if (sessionID == -1) { sessionID = KPlayerPrefs.GetInt("SESSION_ID", -1); } return(sessionID); }
public static int GameID() { if (gameID == -1) { gameID = KPlayerPrefs.GetInt("GAME_ID", -1); } return(gameID); }
private void RestoreLegacyMetricsSetting() { if (KPlayerPrefs.GetInt("ENABLE_METRICS", 1) == 0) { KPlayerPrefs.DeleteKey("ENABLE_METRICS"); KPlayerPrefs.Save(); KPrivacyPrefs.instance.disableDataCollection = true; KPrivacyPrefs.Save(); } }
private void ShowLanguageConfirmation() { if (SteamManager.Initialized) { string steamUILanguage = SteamUtils.GetSteamUILanguage(); if (!(steamUILanguage != "schinese") && KPlayerPrefs.GetInt("LanguageConfirmationVersion") < LANGUAGE_CONFIRMATION_VERSION) { KPlayerPrefs.SetInt("LanguageConfirmationVersion", LANGUAGE_CONFIRMATION_VERSION); Translations(); } } }
protected override void OnSpawn() { base.OnSpawn(); if (!RuntimeManager.IsInitialized) { base.enabled = false; } else if (KPlayerPrefs.HasKey(AudioOptionsScreen.AlwaysPlayMusicKey)) { alwaysPlayMusic = ((KPlayerPrefs.GetInt(AudioOptionsScreen.AlwaysPlayMusicKey) == 1) ? true : false); } }
protected override void OnActivate() { closeButton.onClick += OnClickClose; nextMessageButton.onClick += OnClickNextMessage; MultiToggle multiToggle = dontShowAgainButton; multiToggle.onClick = (System.Action)Delegate.Combine(multiToggle.onClick, new System.Action(OnClickDontShowAgain)); bool flag = KPlayerPrefs.GetInt("HideTutorial_CheckState", 0) == 1; dontShowAgainButton.ChangeState((!flag) ? 1 : 0); Subscribe(Messenger.Instance.gameObject, -599791736, OnMessagesChanged); OnMessagesChanged(null); }
private void OnApplicationFocus(bool hasFocus) { if (AudioMixer.instance != null && !((Object)AudioMixerSnapshots.Get() == (Object)null)) { if (!hasFocus && KPlayerPrefs.GetInt(AudioOptionsScreen.MuteOnFocusLost) == 1) { AudioMixer.instance.Start(AudioMixerSnapshots.Get().GameNotFocusedSnapshot); } else { AudioMixer.instance.Stop(AudioMixerSnapshots.Get().GameNotFocusedSnapshot, STOP_MODE.ALLOWFADEOUT); } } }
private static PublishedFileId_t GetInstalledFileID(out System.DateTime lastModified) { InstalledLanguageData.Get(out PublishedFileId_t item, out lastModified); if (item == PublishedFileId_t.Invalid) { PublishedFileId_t invalid = PublishedFileId_t.Invalid; item = new PublishedFileId_t((uint)KPlayerPrefs.GetInt("InstalledLanguage", (int)invalid.m_PublishedFileId)); } if (item != PublishedFileId_t.Invalid && (UnityEngine.Object)SteamUGCService.Instance != (UnityEngine.Object)null && !SteamUGCService.Instance.IsSubscribed(item)) { Debug.LogWarning("It doesn't look like we are subscribed..." + item); item = PublishedFileId_t.Invalid; return(item); } return(item); }
private void ToggleAlwaysPlayAutomation() { KPlayerPrefs.SetInt(AlwaysPlayAutomation, (KPlayerPrefs.GetInt(AlwaysPlayAutomation) != 1) ? 1 : 0); alwaysPlayAutomationButton.GetComponent <HierarchyReferences>().GetReference("CheckMark").gameObject.SetActive((KPlayerPrefs.GetInt(AlwaysPlayAutomation) == 1) ? true : false); }
private void TriggerAudio(int new_value) { LogicCircuitNetwork networkForCell = Game.Instance.logicCircuitManager.GetNetworkForCell(cell); SpeedControlScreen instance = SpeedControlScreen.Instance; if (networkForCell != null && new_value != value && (UnityEngine.Object)instance != (UnityEngine.Object)null && !instance.IsPaused && (!KPlayerPrefs.HasKey(AudioOptionsScreen.AlwaysPlayAutomation) || KPlayerPrefs.GetInt(AudioOptionsScreen.AlwaysPlayAutomation) == 1 || !(OverlayScreen.Instance.GetMode() != OverlayModes.Logic.ID))) { string name = "Logic_Building_Toggle"; if (CameraController.Instance.IsAudibleSound(Grid.CellToPosCCC(cell, Grid.SceneLayer.BuildingFront))) { EventInstance instance2 = KFMOD.BeginOneShot(GlobalAssets.GetSound(name, false), Grid.CellToPos(cell)); instance2.setParameterValue("wireCount", (float)(networkForCell.Wires.Count % 24)); instance2.setParameterValue("enabled", (float)new_value); KFMOD.EndOneShot(instance2); } } }
private void SetONIStaticSessionVariables() { ThreadedHttps <KleiMetrics> .Instance.SetStaticSessionVariable("Branch", "release"); ThreadedHttps <KleiMetrics> .Instance.SetStaticSessionVariable("Build", 365655u); if (KPlayerPrefs.HasKey(UnitConfigurationScreen.MassUnitKey)) { ThreadedHttps <KleiMetrics> .Instance.SetStaticSessionVariable(UnitConfigurationScreen.MassUnitKey, KPlayerPrefs.GetInt(UnitConfigurationScreen.MassUnitKey).ToString()); } if (KPlayerPrefs.HasKey(UnitConfigurationScreen.TemperatureUnitKey)) { ThreadedHttps <KleiMetrics> .Instance.SetStaticSessionVariable(UnitConfigurationScreen.TemperatureUnitKey, KPlayerPrefs.GetInt(UnitConfigurationScreen.TemperatureUnitKey).ToString()); } if (SteamManager.Initialized) { PublishedFileId_t installed; string installedLanguageCode = LanguageOptionsScreen.GetInstalledLanguageCode(out installed); if (installed != PublishedFileId_t.Invalid) { ThreadedHttps <KleiMetrics> .Instance.SetStaticSessionVariable(LanguagePackKey, installed.m_PublishedFileId); } if (!string.IsNullOrEmpty(installedLanguageCode)) { ThreadedHttps <KleiMetrics> .Instance.SetStaticSessionVariable(LanguageCodeKey, installedLanguageCode); } } }
private ulong GetCurrentLanguage() { return((ulong)KPlayerPrefs.GetInt("InstalledLanguage")); }
public static void SetResolutionFromPrefs() { int num = Screen.currentResolution.width; int num2 = Screen.currentResolution.height; int num3 = Screen.currentResolution.refreshRate; bool flag = Screen.fullScreen; DebugUtil.LogArgs($"Starting up with a resolution of {num}x{num2} @{num3}hz (fullscreen: {flag})"); if (KPlayerPrefs.HasKey(ResolutionWidthKey) && KPlayerPrefs.HasKey(ResolutionHeightKey)) { int @int = KPlayerPrefs.GetInt(ResolutionWidthKey); int int2 = KPlayerPrefs.GetInt(ResolutionHeightKey); int int3 = KPlayerPrefs.GetInt(RefreshRateKey, Screen.currentResolution.refreshRate); bool flag2 = (KPlayerPrefs.GetInt(FullScreenKey, Screen.fullScreen ? 1 : 0) == 1) ? true : false; DebugUtil.LogArgs($"Found player prefs resolution {@int}x{int2} @{int3}hz (fullscreen: {flag2})"); if (int2 <= 1 || @int <= 1) { DebugUtil.LogArgs("Saved resolution was invalid, ignoring..."); } else { num = @int; num2 = int2; num3 = int3; flag = flag2; } } if (num <= 1 || num2 <= 1) { DebugUtil.LogWarningArgs("Detected a degenerate resolution, attempting to fix..."); Resolution[] array = Screen.resolutions; for (int i = 0; i < array.Length; i++) { Resolution resolution = array[i]; if (resolution.width == 1920) { num = resolution.width; num2 = resolution.height; num3 = 0; } } if (num <= 1 || num2 <= 1) { Resolution[] array2 = Screen.resolutions; for (int j = 0; j < array2.Length; j++) { Resolution resolution2 = array2[j]; if (resolution2.width == 1280) { num = resolution2.width; num2 = resolution2.height; num3 = 0; } } } if (num <= 1 || num2 <= 1) { Resolution[] array3 = Screen.resolutions; for (int k = 0; k < array3.Length; k++) { Resolution resolution3 = array3[k]; if (resolution3.width > 1 && resolution3.height > 1 && resolution3.refreshRate > 0) { num = resolution3.width; num2 = resolution3.height; num3 = 0; } } } if (num <= 1 || num2 <= 1) { string text = "Could not find a suitable resolution for this screen! Reported available resolutions are:"; Resolution[] array4 = Screen.resolutions; for (int l = 0; l < array4.Length; l++) { Resolution resolution4 = array4[l]; text += $"\n{resolution4.width}x{resolution4.height} @ {resolution4.refreshRate}hz"; } Debug.LogError(text); num = 1280; num2 = 720; flag = false; num3 = 0; } } DebugUtil.LogArgs($"Applying resolution {num}x{num2} @{num3}hz (fullscreen: {flag})"); Screen.SetResolution(num, num2, flag, num3); }
protected override void OnSpawn() { base.OnSpawn(); closeButton.onClick += delegate { OnClose(base.gameObject); }; doneButton.onClick += delegate { OnClose(base.gameObject); }; sliderPool = new UIPool <SliderContainer>(sliderPrefab); Dictionary <string, AudioMixer.UserVolumeBus> userVolumeSettings = AudioMixer.instance.userVolumeSettings; foreach (KeyValuePair <string, AudioMixer.UserVolumeBus> item in userVolumeSettings) { SliderContainer newSlider = sliderPool.GetFreeElement(sliderGroup, true); sliderBusMap.Add(newSlider.slider, item.Key); newSlider.slider.value = item.Value.busLevel; newSlider.nameLabel.text = item.Value.labelString; newSlider.UpdateSliderLabel(item.Value.busLevel); newSlider.slider.ClearReleaseHandleEvent(); newSlider.slider.onValueChanged.AddListener(delegate { OnReleaseHandle(newSlider.slider); }); if (item.Key == "Master") { newSlider.transform.SetSiblingIndex(2); newSlider.slider.onValueChanged.AddListener(CheckMasterValue); CheckMasterValue(item.Value.busLevel); } } HierarchyReferences component = alwaysPlayMusicButton.GetComponent <HierarchyReferences>(); GameObject gameObject = component.GetReference("Button").gameObject; gameObject.GetComponent <ToolTip>().SetSimpleTooltip(UI.FRONTEND.AUDIO_OPTIONS_SCREEN.MUSIC_EVERY_CYCLE_TOOLTIP); component.GetReference("CheckMark").gameObject.SetActive(MusicManager.instance.alwaysPlayMusic); gameObject.GetComponent <KButton>().onClick += delegate { ToggleAlwaysPlayMusic(); }; LocText reference = component.GetReference <LocText>("Label"); reference.SetText(UI.FRONTEND.AUDIO_OPTIONS_SCREEN.MUSIC_EVERY_CYCLE); if (!KPlayerPrefs.HasKey(AlwaysPlayAutomation)) { KPlayerPrefs.SetInt(AlwaysPlayAutomation, 1); } HierarchyReferences component2 = alwaysPlayAutomationButton.GetComponent <HierarchyReferences>(); GameObject gameObject2 = component2.GetReference("Button").gameObject; gameObject2.GetComponent <ToolTip>().SetSimpleTooltip(UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUTOMATION_SOUNDS_ALWAYS_TOOLTIP); gameObject2.GetComponent <KButton>().onClick += delegate { ToggleAlwaysPlayAutomation(); }; LocText reference2 = component2.GetReference <LocText>("Label"); reference2.SetText(UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUTOMATION_SOUNDS_ALWAYS); component2.GetReference("CheckMark").gameObject.SetActive((KPlayerPrefs.GetInt(AlwaysPlayAutomation) == 1) ? true : false); if (!KPlayerPrefs.HasKey(MuteOnFocusLost)) { KPlayerPrefs.SetInt(MuteOnFocusLost, 0); } HierarchyReferences component3 = muteOnFocusLostToggle.GetComponent <HierarchyReferences>(); GameObject gameObject3 = component3.GetReference("Button").gameObject; gameObject3.GetComponent <ToolTip>().SetSimpleTooltip(UI.FRONTEND.AUDIO_OPTIONS_SCREEN.MUTE_ON_FOCUS_LOST_TOOLTIP); gameObject3.GetComponent <KButton>().onClick += delegate { ToggleMuteOnFocusLost(); }; LocText reference3 = component3.GetReference <LocText>("Label"); reference3.SetText(UI.FRONTEND.AUDIO_OPTIONS_SCREEN.MUTE_ON_FOCUS_LOST); component3.GetReference("CheckMark").gameObject.SetActive((KPlayerPrefs.GetInt(MuteOnFocusLost) == 1) ? true : false); }
private void ToggleMuteOnFocusLost() { KPlayerPrefs.SetInt(MuteOnFocusLost, (KPlayerPrefs.GetInt(MuteOnFocusLost) != 1) ? 1 : 0); muteOnFocusLostToggle.GetComponent <HierarchyReferences>().GetReference("CheckMark").gameObject.SetActive((KPlayerPrefs.GetInt(MuteOnFocusLost) == 1) ? true : false); }
public static bool UseHotkeyBuildMenu() { int @int = KPlayerPrefs.GetInt("ENABLE_HOTKEY_BUILD_MENU"); return(@int != 0); }
protected override void OnPrefabInit() { instance = this; if (KPlayerPrefs.HasKey("TemperatureUnit")) { GameUtil.temperatureUnit = (GameUtil.TemperatureUnit)KPlayerPrefs.GetInt("TemperatureUnit"); } if (KPlayerPrefs.HasKey("MassUnit")) { GameUtil.massUnit = (GameUtil.MassUnit)KPlayerPrefs.GetInt("MassUnit"); } RecipeManager.DestroyInstance(); RecipeManager.Get(); AnimMaterial = AnimMaterialAsset; Prefabs = new List <KPrefabID>(from x in PrefabAssets where (UnityEngine.Object)x != (UnityEngine.Object) null select x); PrefabsByTag.Clear(); PrefabsByAdditionalTags.Clear(); CountableTags.Clear(); Sprites = new Dictionary <HashedString, Sprite>(); foreach (Sprite spriteAsset in SpriteAssets) { if (!((UnityEngine.Object)spriteAsset == (UnityEngine.Object)null)) { HashedString key = new HashedString(spriteAsset.name); Sprites.Add(key, spriteAsset); } } TintedSprites = (from x in TintedSpriteAssets where x != null && (UnityEngine.Object)x.sprite != (UnityEngine.Object) null select x).ToList(); Materials = (from x in MaterialAssets where (UnityEngine.Object)x != (UnityEngine.Object) null select x).ToList(); Textures = (from x in TextureAssets where (UnityEngine.Object)x != (UnityEngine.Object) null select x).ToList(); TextureAtlases = (from x in TextureAtlasAssets where (UnityEngine.Object)x != (UnityEngine.Object) null select x).ToList(); BlockTileDecorInfos = (from x in BlockTileDecorInfoAssets where (UnityEngine.Object)x != (UnityEngine.Object) null select x).ToList(); Anims = (from x in AnimAssets where (UnityEngine.Object)x != (UnityEngine.Object) null select x).ToList(); Anims.AddRange(ModLoadedKAnims); UIPrefabs = UIPrefabAssets; DebugFont = DebugFontAsset; AsyncLoadManager <IGlobalAsyncLoader> .Run(); GameAudioSheets.Get().Initialize(); SubstanceListHookup(); BuildingDefs = new List <BuildingDef>(); foreach (KPrefabID prefabAsset in PrefabAssets) { if (!((UnityEngine.Object)prefabAsset == (UnityEngine.Object)null)) { AddPrefab(prefabAsset); } } AnimTable.Clear(); foreach (KAnimFile anim in Anims) { if ((UnityEngine.Object)anim != (UnityEngine.Object)null) { HashedString key2 = anim.name; AnimTable[key2] = anim; } } CreatePrefabs(); }