public void Start() { GameObject go = GameObject.Find("SocketIO"); SocketIOComponent socket = go.GetComponent <SocketIOComponent>(); kdNetwork = new KDNetwork(socket); kdNetwork.OnOpen += OnOpen; kdNetwork.BeAttacked += BeAttacked; StartCoroutine("Test"); }
// Use this for initialization void Start() { myName = PlayerPrefs.GetString("NAME"); keyboardInput = FindObjectOfType <KeyboardInput>(); questions = FindObjectOfType <Questions>(); player = GameObject.FindWithTag("Player"); kdNetwork = new KDNetwork(GameObject.Find("SocketIO").GetComponent <SocketIOComponent>()); kdNetwork.OnOpen += OnOpen; kdNetwork.BeAttacked += BeAttacked; missileNumber = GameObject.Find("MissileNumber").GetComponent <Text>(); missileNumber.text = "Missiles: 0"; HP = GameObject.Find("HP").GetComponent <Text>(); HP.text = "HP: 100"; }