public void Start()
    {
        GameObject        go     = GameObject.Find("SocketIO");
        SocketIOComponent socket = go.GetComponent <SocketIOComponent>();

        kdNetwork             = new KDNetwork(socket);
        kdNetwork.OnOpen     += OnOpen;
        kdNetwork.BeAttacked += BeAttacked;

        StartCoroutine("Test");
    }
    // Use this for initialization
    void Start()
    {
        myName = PlayerPrefs.GetString("NAME");

        keyboardInput = FindObjectOfType <KeyboardInput>();
        questions     = FindObjectOfType <Questions>();
        player        = GameObject.FindWithTag("Player");

        kdNetwork             = new KDNetwork(GameObject.Find("SocketIO").GetComponent <SocketIOComponent>());
        kdNetwork.OnOpen     += OnOpen;
        kdNetwork.BeAttacked += BeAttacked;

        missileNumber      = GameObject.Find("MissileNumber").GetComponent <Text>();
        missileNumber.text = "Missiles: 0";
        HP      = GameObject.Find("HP").GetComponent <Text>();
        HP.text = "HP: 100";
    }