public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar) { if(!avatar.isPlayer()) { return; } UI.inst.info("loading scene...(加载场景中...)"); Debug.Log("loading scene..."); object speed = avatar.getDefinedPropterty("moveSpeed"); if(speed != null) set_moveSpeed(avatar, speed); object state = avatar.getDefinedPropterty("state"); if(state != null) set_state(avatar, state); object modelScale = avatar.getDefinedPropterty("modelScale"); if(modelScale != null) set_modelScale(avatar, modelScale); object name = avatar.getDefinedPropterty("name"); if(name != null) set_entityName(avatar, (string)name); object hp = avatar.getDefinedPropterty("HP"); if(hp != null) set_HP(avatar, hp); }
public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar) { if(!avatar.isPlayer()) return; if (player != null) return; Dbg.DEBUG_MSG("[World createPlayer] create palyer success..."); if (avatar.isOnGround) avatar.position.y = 1.3f; if (!AttachEntityGameObject(avatar, true)) { Dbg.ERROR_MSG(String.Format("[World onAvatarEnterWorld] AttachEntityGameObject failed, entity id: {0}, entity type: {1}", avatar.id, avatar.className)); return; } player = (UnityEngine.GameObject)avatar.renderObj; player.GetComponent<GameEntity>().entityEnabled = false; UI.inst.info("loading scene...(加载场景中...)"); Dbg.DEBUG_MSG("[World onAvatarEnterWorld] loading scene..."); SyncEntityPropertity(avatar); //((UnityEngine.GameObject)avatar.renderObj).GetComponent<GameEntity>().OnEnterWorld(); }
public bool AttachEntityGameObject(KBEngine.Entity entity, bool isPlayer) { UnityEngine.GameObject obj = null; Vector3 position = new Vector3(entity.position.x, entity.position.y, entity.position.z); Quaternion rotation = Quaternion.Euler(new Vector3(0, 0, 0)); obj = GameObjectManager.GetInstance().CreateGameObject(entity.className, position, rotation); if (!obj) return false; GameEntity gameEntity = obj.GetComponent<GameEntity>(); if (gameEntity) { gameEntity.entityEnabled = true; gameEntity.isSync = false; gameEntity.isPlayer = isPlayer; gameEntity.entity = entity; } entity.renderObj = obj; obj.name = entity.className + "_" + entity.id; return true; }
public bool validCast(KBEngine.Entity caster, SCObject target) { float dist = Vector3.Distance(target.getPosition(), caster.position); if(dist > canUseDistMax) return false; return true; }
public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar) { if(!avatar.isPlayer()) { return; } UI.inst.info("loading scene...(加载场景中...)"); Debug.Log("loading scene..."); }
public void displaySkill(KBEngine.Entity caster, KBEngine.Entity target) { if (displayType == Skill_DisplayType.SkillDisplay_Event_Bullet) { UnityEngine.GameObject renderObj = UnityEngine.Object.Instantiate(SkillBox.inst.dictSkillDisplay[skillEffect]) as UnityEngine.GameObject; NcEffectFlying fly = renderObj.AddComponent<NcEffectFlying>(); fly.FromPos = caster.position; fly.FromPos.y = 1f; fly.ToPos = target.position; fly.ToPos.y = 1f; //fly.Speed = 5.0f; //fly.HWRate = 0; } else if (displayType == Skill_DisplayType.SkillDisplay_Event_Effect) { Vector3 pos = target.position; pos.y = 1f; UnityEngine.Object.Instantiate(SkillBox.inst.dictSkillDisplay[skillEffect], pos, Quaternion.identity); } }
public override bool valid(KBEngine.Entity caster) { return true; }
public void onEnterWorld(KBEngine.Entity entity) { if(enterSpace == false) { pendingEnterEntityIDs.Add(entity.id); return; } Asset newasset = Scene.findAsset(entity.getDefinedPropterty("modelID") + ".unity3d", true, ""); newasset.createAtScene = loader.inst.currentSceneName; SceneEntityObject obj = new SceneEntityObject(); obj.kbentity = entity; if(entity.isPlayer()) obj.createPlayer(); else obj.create(); entity.renderObj = obj; Scene scene = null; if(!loader.inst.scenes.TryGetValue(loader.inst.currentSceneName, out scene)) { Common.ERROR_MSG("KBEEventProc::onEnterWorld: not found scene(" + loader.inst.currentSceneName + ")!"); return; } newasset.loadLevel = Asset.LOAD_LEVEL.LEVEL_IDLE; obj.asset = newasset; obj.idkey = "_entity_" + entity.id; Vector3 pos = obj.position; Common.calcPositionY(pos, out pos.y, false); if(entity.getDefinedPropterty("modelID") == "20002001") pos.y += 15.0f; obj.position = pos; obj.position = entity.position; obj.eulerAngles = new Vector3(entity.direction.y, entity.direction.z, entity.direction.x); obj.destDirection = obj.eulerAngles; object name = entity.getDefinedPropterty("name"); if(name != null) obj.setName((string)name); object hp = entity.getDefinedPropterty("HP"); if(hp != null) obj.updateHPBar((Int32)hp, (Int32)entity.getDefinedPropterty("HP_Max")); object state = entity.getDefinedPropterty("state"); if(state != null) set_state(entity, state); object modelScale = entity.getDefinedPropterty("modelScale"); if(modelScale != null) set_modelScale(entity, modelScale); object speed = entity.getDefinedPropterty("moveSpeed"); if(speed != null) { set_moveSpeed(entity, speed); } if(entity.className == "Avatar") newasset.unloadLevel = Asset.UNLOAD_LEVEL.LEVEL_FORBID; newasset.refs.Add(obj.idkey); scene.addSceneObject(obj.idkey, obj); if(newasset.isLoaded || newasset.bundle != null) { obj.Instantiate(); newasset.refs.Remove(obj.idkey); } else { loader.inst.loadPool.addLoad(newasset); loader.inst.loadPool.start(); } }
public void update_position(KBEngine.Entity entity) { if(enterSpace == false) return; if(entity.renderObj != null) { ((SceneEntityObject)entity.renderObj).update_position(entity.position); } }
public void set_position(KBEngine.Entity entity) { if(entity.renderObj != null) { Common.calcPositionY(entity.position, out entity.position.y, false); ((SceneObject)entity.renderObj).position = entity.position; ((SceneEntityObject)entity.renderObj).destPosition = entity.position; } if(entity.isPlayer() == false) return; entity.position = (Vector3)entity.getDefinedPropterty("position"); RPG_Controller.initPos.x = entity.position.x; RPG_Controller.initPos.y = entity.position.y; RPG_Controller.initPos.z = entity.position.z; if(RPG_Controller.instance != null) { RPG_Controller.instance.transform.position = RPG_Controller.initPos; Common.DEBUG_MSG("KBEEventProc::set_position: entity.position=" + entity.position + " " + entity.getDefinedPropterty("position") + ", RPG_Controller.position=" + RPG_Controller.instance.transform.position); } }
public void set_MP_Max(KBEngine.Entity entity, object v) { object vv = entity.getDefinedPropterty("MP"); if(entity.isPlayer()) { game_ui_autopos.updatePlayerBar_MP(vv, v); } else { game_ui_autopos.updateTargetBar_MP(vv, v); } }
public void set_moveSpeed(KBEngine.Entity entity, object v) { if(enterSpace == false) return; float fspeed = ((float)(Byte)v) / 10f; if(entity.isPlayer()) { if(RPG_Controller.instance != null) RPG_Controller.instance.walkSpeed = fspeed; } if(entity.renderObj != null) { ((SceneEntityObject)entity.renderObj).set_moveSpeed(fspeed); } }
public void set_state(KBEngine.Entity entity, object v) { if(entity.renderObj != null) { ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().set_state((SByte)v); } if(entity.isPlayer()) { Debug.Log("player->set_state: " + v); if(((SByte)v) == 1) showReliveGUI = true; else showReliveGUI = false; return; } }
public void set_position(KBEngine.Entity entity) { if(entity.renderObj == null) return; ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().destPosition = entity.position; ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().position = entity.position; }
public void set_MP_Max(KBEngine.Entity entity, object v) { }
public void set_modelID(KBEngine.Entity entity, object v) { if(enterSpace == false) return; }
public void set_modelScale(KBEngine.Entity entity, object v) { if(enterSpace == false) return; if(entity.renderObj != null) { float scale = (((float)(Byte)v) / 10.0f); ((SceneEntityObject)entity.renderObj).scale = new Vector3(scale, scale, scale); } }
public void update_position(KBEngine.Entity entity) { if(entity.renderObj == null) return; GameEntity gameEntity = ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>(); gameEntity.destPosition = entity.position; gameEntity.isOnGound = entity.isOnGound; }
public void set_MP(KBEngine.Entity entity, object v) { object vv = entity.getDefinedPropterty("MP_Max"); if(entity.renderObj != null) { object oldvv = entity.getDefinedPropterty("old_MP"); if(oldvv != null) { Int32 diff = (Int32)vv - (Int32)oldvv; if(diff > 0) { ((SceneEntityObject)entity.renderObj).addMP(diff); } entity.setDefinedPropterty("old_MP", vv); } else entity.addDefinedPropterty("old_MP", vv); } if(entity.isPlayer()) { game_ui_autopos.updatePlayerBar_MP(v, vv); } else { game_ui_autopos.updateTargetBar_MP(v, vv); } }
public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar) { log_label.color = UnityEngine.Color.green; log_label.text = "加载场景中..."; KBEngine.Event.deregisterOut(this); }
public void set_name(KBEngine.Entity entity, object v) { if(entity.isPlayer()) { if(game_ui_autopos.name_label == null) return; game_ui_autopos.name_label.text = (string)v; } else { if(entity.renderObj != null) { ((SceneEntityObject)entity.renderObj).setName((string)v); } } }
public void onLeaveWorld(KBEngine.Entity entity) { if(enterSpace == false) { pendingEnterEntityIDs.Remove(entity.id); return; } Scene scene = null; if(!loader.inst.scenes.TryGetValue(loader.inst.currentSceneName, out scene)) { Common.ERROR_MSG("KBEEventProc::onLeaveWorld: not found scene(" + loader.inst.currentSceneName + ")!"); return; } scene.removeSceneObject("_entity_" + entity.id); ((SceneEntityObject)entity.renderObj).kbentity = null; entity.renderObj = null; }
public void set_state(KBEngine.Entity entity, object v) { if(enterSpace == false) return; if(entity.renderObj != null) { ((SceneEntityObject)entity.renderObj).set_state((SByte)v); } if(entity.isPlayer()) { RPG_Controller.enabled = ((SByte)v) != 1; if(RPG_Controller.enabled == false) game_ui_autopos.showRelivePanel(); else game_ui_autopos.hideRelivePanel(); } }
public void otherAvatarOnJump(KBEngine.Entity entity) { if(entity.renderObj != null) { SceneEntityObject seo = ((SceneEntityObject)entity.renderObj); seo.stopPlayAnimation(""); seo.playJumpAnimation(); } }
public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar) { onEnterWorld(avatar); }
public void recvDamage(KBEngine.Entity entity, KBEngine.Entity attacker, Int32 skillID, Int32 damageType, Int32 damage) { if(enterSpace == false) return; if(attacker != null) { if(attacker.renderObj != null) { ((SceneEntityObject)attacker.renderObj).attack(skillID, damageType, ((SceneEntityObject)entity.renderObj)); } } if(entity.renderObj != null) { if(CameraTargeting.inst != null && CameraTargeting.inst.lasttargetTransform == null && entity.isPlayer()) { CameraTargeting.inst.setTarget(((SceneEntityObject)attacker.renderObj).gameEntity.transform); TargetManger.setTarget((SceneEntityObject)attacker.renderObj); } ((SceneEntityObject)entity.renderObj).recvDamage(skillID, damageType, damage); } }
public virtual bool valid(KBEngine.Entity caster) { return true; }
public void set_direction(KBEngine.Entity entity) { if(enterSpace == false) return; if(entity.isPlayer() == false) { if(entity.renderObj != null) { ((SceneEntityObject)entity.renderObj).destDirection = new Vector3(entity.direction.y, entity.direction.z, entity.direction.x); //((SceneObject)entity.renderObj).rotation = new Vector3(entity.direction.y, entity.direction.z, entity.direction.x); } return; } RPG_Controller.initRot = new Vector3(entity.direction.y, entity.direction.z, entity.direction.x); if(RPG_Controller.instance != null) { RPG_Controller.instance.transform.Rotate(RPG_Controller.rotation); Common.DEBUG_MSG("KBEEventProc::set_direction: RPG_Controller.rotation=" + RPG_Controller.instance.transform.rotation); } }
public virtual bool valid(KBEngine.Entity receiver) { return true; }
public void set_level(KBEngine.Entity entity, object v) { if(game_ui_autopos.level_label == null) return; if(entity.isPlayer()) { game_ui_autopos.level_label.text = "lv: " + v; } else { game_ui_autopos.target_level_label.text = "lv:" + v; } }