internal static async Task EnterJunction(Player player, Junction junction, ISocketMessageChannel chan) { await junction.PassJunction(player); if (AMIData.Events.OngoingEvent.Ongoing != null) { AMIData.Events.OngoingEvent.Ongoing.EventBounty(player.Area, player.AreaInfo.floor); } player.QuestTrigger(Neitsillia.Items.Quests.Quest.QuestTrigger.Enter, player.AreaInfo.path); EmbedBuilder areaInfo = player.UserEmbedColor(player.Area.AreaInfo(player.AreaInfo.floor)); await player.NewUI(await chan.SendMessageAsync("You've entered " + player.Area.name, embed: areaInfo.Build()) , MsgType.Main); }