public override void Reset() { base.Reset(); selectedBall = GameSettingHelper.GetSelectedBall(); jumpingBall = new JumpingBall(selectedBall.OriginSpritePath, 0, new Vector2(525, 720), 110, 0.2f); jumpingBall.SetOriginToCenterBottom(); }
public void HowManyTest() { JumpingBall jumpingBall = new JumpingBall(); Assert.AreEqual(3, jumpingBall.HowMany(3, 0.66, 1.5)); }