Example #1
0
 private void Start()
 {
     groundDistance = collider.bounds.extents.y + GROUND_DISTANCE_OFFSET;
     state          = GetComponent <VerticalState>();
     jumpAction     = GetComponent <JumpAction>();
     jumpBuffer     = GetComponent <JumpBuffer>();
 }
Example #2
0
    void Awake()
    {
        stateMachine   = GetComponent <VerticalState>();
        groundDistance = GetComponent <GroundDistance>();
        jumpBuffer     = GetComponent <JumpBuffer>();

        SOUNDS = new AudioClip[3] {
            soundLevel1, soundLevel2, soundLevel3
        };
        thrust_index = 0;
        isBuffering  = false;
    }