private void Start() { groundDistance = collider.bounds.extents.y + GROUND_DISTANCE_OFFSET; state = GetComponent <VerticalState>(); jumpAction = GetComponent <JumpAction>(); jumpBuffer = GetComponent <JumpBuffer>(); }
void Awake() { stateMachine = GetComponent <VerticalState>(); groundDistance = GetComponent <GroundDistance>(); jumpBuffer = GetComponent <JumpBuffer>(); SOUNDS = new AudioClip[3] { soundLevel1, soundLevel2, soundLevel3 }; thrust_index = 0; isBuffering = false; }