Example #1
0
        protected virtual void GenerateHUDStatsText(StringBuilder s)
        {
            s.AppendLine(GetType().Name);
            s.AppendLine(State.ToString());
            s.Append("Hitpoints: ").Append(HitPoints).Append(" / ").Append(MaxHitPoints).AppendLine();
            if (MotionUnit != null)
            {
                s.Append("Weight: ").Append(MotionUnit.Weight).AppendLine();
            }
            s.Append("MovementBlockers: ").Append(CanControlMovementBlockers).AppendLine();
            s.Append("RotationBlockers: ").Append(CanControlRotationBlockers).AppendLine();
            s.Append("AbilityBlockers: ").Append(CanPerformAbilitiesBlockers).AppendLine();
            s.Append("IsOnGround: ").Append(IsOnGround).AppendLine();
            var ea = Scene.View.Content.Peek <global::Graphics.Renderer.Renderer.EntityAnimation>(MetaEntityAnimation);

            //s.Append("Animation: ").Append(ea.PlayingAnimations[ea.CurrentTrack]).Append(" ").
            //    Append(ea.Looping[ea.CurrentTrack]).Append(" ").
            //    Append(ea.TrackDurations[ea.CurrentTrack]).AppendLine();
            s.AppendLine(ea.GetInformation());
            s.Append("ActionAnimation: ");
            if (actionAnimation != null)
            {
                s.AppendLine(actionAnimation.Animation);
            }
            else
            {
                s.AppendLine("-");
            }
            s.Append("JumpStage: ").AppendLine(JumpAnimationStage.ToString());
            foreach (var v in Abilities)
            {
                if (this is NPC)
                {
                    s.Append(v.AIPriority(this, Game.Instance.Map.MainCharacter.Translation, Game.Instance.Map.MainCharacter)).Append("|");
                }
                s.Append("Ability ").Append(v.GetType().Name);
                if (v.IsPerforming)
                {
                    s.Append(" PERFORMING ");
                }
                if (v.CurrentCooldown > 0)
                {
                    s.Append(v.CurrentCooldown);
                }
                s.AppendLine();
            }
            foreach (var v in ActiveBuffs)
            {
                s.Append("Buff ").Append(v.GetType().Name);
                if (v.IsPerforming)
                {
                    s.Append(" PERFORMING");
                }
                s.AppendLine();
            }
        }