public Vector3 jump(float amount) { ja.jump(amount); if (ja.jumpCount == ja.maxJumpCount) { pc.rideSnail(null, false); playerRiding = false; pc.transform.position = playerHoldPoint.transform.position + Vector3.up * 2; ja.cancelJump(); } return(rb.velocity); }
public void cancelJump() { if (ridingSnail == null) { ja.cancelJump(); } else { ridingSnail.cancelJump(); } }