Example #1
0
    IEnumerator fadeOut()
    {
        Debug.Log("Fading Out... Start");
        if (fadeMusic)
        {
            Jukebox.GetJukebox().FadeOut();
        }

        GameObject.FindObjectOfType <Player>().doPlayerUpdates = false;
        for (float i = 0; i < 255; i += transitionSpeed)
        {
            fadeImage.color = new Color32(0, 0, 0, (byte)i);
            yield return(null);
        }
        GameObject.FindObjectOfType <Player>().doPlayerUpdates = false;

        switchNow = true;
        Debug.Log("Fading Out... End");
    }
 public override void OnDeath()
 {
     Jukebox.GetJukebox().Stop();
     SceneManager.LoadScene("EndSplashScreen");
 }